# Varoot
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >wounding longswordMelee/Ranged: +1/+3
> >Secondary: -4/-2
> >Multiattack: -1/+1
> >M/R_PA: +1/+3
> >2nd/PA: -4/-2
> >MA_PA: -1/+1
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 10; Dex: 12; Con: 11; Int: 10; Wis: 12; Cha: 13
> > xFeat:: 1/1 (0)
> > xClasSkil:: Bluff, Diplomacy, Disguise, Perception, Sense Motive, Sleight of Hand
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Varoot</div>
<div class="CR">CR 1 (400 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Outsider
**Init** +6
**Perception** +6
#### defense
**AC** 15, 12 touch, 13 flat-footed (+2 Dex, +3 natural)
**hp** 6 (1d10+1)
**Fort** +1, **Refl** +4, **Will** +4
**Feint** 16, **Demoralize** 13
**SR** 12
**Resist** cold 5, electricity 5, fire 5
**Weakness** vulnerable to sonic
#### offense
**Speed** 30 ft.
**Melee** +2 wounding longsword +3 (1d8+2)
**Ranged** shard +2 wounding dagger +5 (1d4+2 plus wounding)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** mirror jump
**Spell-Like Abilities** (CL 12th; Concentration +15)
> **3/day**— change self
> **1/day**— mirror image
#### statistics
**Str** 10, **Dex** 15, **Con** 12, **Int** 11, **Wis** 14, **Cha** 17
**BAB** +1, **CMB** +1, **CMD** 13, **TA** +1, **RTA** +3
**Feats** [[Improved Initiative]]
**Skills** Bluff +7, Diplomacy +4, Disguise +4, Perception +6, Sense Motive +6, Sleight of Hand +3
**Languages**
#### special abilities
### Mirror Jump (Su)
Nerras can move through mirrored and reflective surfaces at will. This effect is similar to shadow walk, but the nerra travels along the Plane of Mirrors. As a standard action, the nerra must touch a mirror or other highly reflective surface. The nerra then exits from another mirror that is no farther than 1 mile away. If a nerra touches a regular mirror, the mirror jump happens automatically. A nerra can also touch a highly reflective surface, such as a polished metal shield or armor. This surface must be clear glass, a still pool of water, or shiny metal. There is a 30% chance that the surface is reflective enough for the nerra to make the mirror jump. However, a nerra can only enter a non-mirrored surface - it can return only through a normal mirror. If another mirror is not within the range of the mirror jump, the nerra must wander the Plane of Mirrors and exit through another random mirror portal.: A nerra has a special type of spell resistance that causes any targeted spell it successfully resists to bounce off and reflect back at the caster. The caster becomes either the spell's target or the point of origin for the spell's effect, as appropriate. In addition, nerras are immune to gaze attacks, and such an effect is reflected back to its origin. Shard Weapon Specialty: All nerra receive a bonus Exotic Weapon Proficiency feat with at least one shard weapon. Many also gain a bonus Weapon Focus feat for one or more types of shard weapon.