# Vampire Rose >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +6/+4 > >Secondary: +1/-1 > >Multiattack: +4/+2 > >M/R_PA: +6/+4 > >2nd/PA: +1/-1 > >MA_PA: +4/+2 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 12; Con: 15; Int: 12; Wis: 13; Cha: 12 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Vampire Rose</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> N Small Plant **Init** +0 **Senses** blindsight 30 ft.; **Perception** +1 #### defense **AC** 15, 11 touch, 15 flat-footed (+4 natural, +1 size) **hp** 28 (4d8+12) **Fort** +7, **Refl** +1, **Will** +2 **Feint** —, **Demoralize** — #### offense **Speed** 5 ft. **Melee** 1 slam (1d6+2 plus grab) **Space** 5 ft., **Reach** 10 ft. **Special Attacks** blood drain, camouflage #### statistics **Str** 14, **Dex** 10, **Con** 16, **Int** —, **Wis** 13, **Cha** 10 **BAB** +3, **CMB** +4, **CMD** 14, **TA** +6, **RTA** +4 **Skills** Perception +1 **Languages** #### special abilities ### Blood Drain (Ex) If it grapples a foe, a vampire rose drains blood at the end of its turn, dealing 1d4 points of Constitution drain. ### Camouflage (Ex) Since the vampire rose looks like a normal white rose bush when at rest, it takes a DC 20 Perception check to notice it before it attacks.