# Vampire Rose
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +6/+4
> >Secondary: +1/-1
> >Multiattack: +4/+2
> >M/R_PA: +6/+4
> >2nd/PA: +1/-1
> >MA_PA: +4/+2
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 12; Con: 15; Int: 12; Wis: 13; Cha: 12
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Vampire Rose</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
N Small Plant
**Init** +0
**Senses** blindsight 30 ft.; **Perception** +1
#### defense
**AC** 15, 11 touch, 15 flat-footed (+4 natural, +1 size)
**hp** 28 (4d8+12)
**Fort** +7, **Refl** +1, **Will** +2
**Feint** —, **Demoralize** —
#### offense
**Speed** 5 ft.
**Melee** 1 slam (1d6+2 plus grab)
**Space** 5 ft., **Reach** 10 ft.
**Special Attacks** blood drain, camouflage
#### statistics
**Str** 14, **Dex** 10, **Con** 16, **Int** —, **Wis** 13, **Cha** 10
**BAB** +3, **CMB** +4, **CMD** 14, **TA** +6, **RTA** +4
**Skills** Perception +1
**Languages**
#### special abilities
### Blood Drain (Ex)
If it grapples a foe, a vampire rose drains blood at the end of its turn, dealing 1d4 points of Constitution drain.
### Camouflage (Ex)
Since the vampire rose looks like a normal white rose bush when at rest, it takes a DC 20 Perception check to notice it before it attacks.