# Vallochar
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >bite: 1d8 (×2)
> >Melee/Ranged: +13/+12
> >Secondary: +8/+7
> >Multiattack: +11/+10
> >M/R_PA: +10/+9
> >2nd/PA: +5/+4
> >MA_PA: +8/+7
> >Itterative: 3
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +9; StrPA2H: +13; StrPAOH: +4
> > xDCs:: Str: 18; Dex: 17; Con: 18; Int: 12; Wis: 16; Cha: 15
> > xFeat:: 3/6 (3)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Vallochar</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Dragon #284</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Dragon
**Init** +2
**Perception** +19
#### defense
**AC** 17, 11 touch, 15 flat-footed (+2 Dex, +6 natural, –1 size)
**hp** 99 (11d12+33)
**Fort** +10, **Refl** +9, **Will** +8
**Feint** 22, **Demoralize** 22
#### offense
**Speed** 40 ft., fly 150 ft. (poor)
**Melee** 2 claws +13 (1d8+3), bite +12 (2d6+3)
**Space** 10 ft., **Reach** 15 ft.
**Special Attacks** skills, slippery, sticky spray
#### statistics
**Str** 17, **Dex** 14, **Con** 16, **Int** 4, **Wis** 13, **Cha** 11
**BAB** +11, **CMB** +12, **CMD** 24, **TA** +13, **RTA** +12
**Feats** [[Alertness]], [[Multiattack]], [[Power Attack]]
**Skills** Escape Artist +13, Fly +10, Perception +19
**Languages**
#### special abilities
### Skills (Ex)
Their inherent slickness gives the vallochar a +15 racial bonus to Escape Artist checks. This bon also makes vallochars immune to the effects of their own sticky spray.
### Slippery (Ex)
Vallochars exude a slippery oil from their skin that coats their scales and makes them difficult to grasp. (Vallochar saddles are therefore elaborate affairs, anchored by straps around the creature's four legs as well as its belly). Webs, magical or otherwise don't affect vallochars.
### Sticky Spray (Ex)
A vallochar's bladder attack is a mass of sticky, liquid goo that it can spit at targets up to 40 feet away. The vallochar must make a ranged touch attack to hit a victim. Victims hit by the attack suffer a –2 circumstance penalty to attack rolls and a –4 circumstance penalty to effective Dexterity. An entangled victim must make a Reflex save (DC 8) or be stuck in place and unable to move. Creatures that make the save move at half speed. A character capable of spellcasting who is entangled in the goo must make a Concentration check (DC 15) to cast a spell. Entangled creatures remain so until 15 points of slashing damage is dealt to the goo or until a Strength Check (DC 27) is made. A creature attempting to cut the goo automatically hits. A character stuck in place can break free with a successful Strength check (DC 27) or by dealing 15 points of damage to the sticky spit with a slashing weapon. Creatures freed from being stuck in place are no longer considered entangled by the goo and suffer no penalties. Once a vallochar uses its sticky spit it cannot use it again for 1d4 rounds. Slippery: Vallochars exude a slippery oil from their skin that coats their scales and makes them difficult to grasp. (Vallochar saddles are therefore elaborate affairs, anchored by straps around the creature's four legs as well as its belly). Webs, magical or otherwise don't affect vallochars. Skills*: Their inherent slickness gives the vallochar a +15 racial bonus to Escape Artist checks. This bon also makes vallochars immune to the effects of their own sticky spray.