# Vaath >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Vaath</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Book of Vile Darkness pg. 182</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Outsider **Init** +8 **Senses** scent; **Perception** +13 #### defense **AC** 22, 13 touch, 18 flat-footed (+4 Dex, +9 natural, -1 size) **hp** 50 (6d10+18) **Fort** +7, **Refl** +6, **Will** +7 **Feint** 23, **Demoralize** 18 **DR** 10/magic; **SR** 15 #### offense **Speed** 40 ft. **Melee** 2 claws +8 (1d6+3 plus grab), bite +8 (1d8+3 plus poison) **Space**10 ft., **Reach** 10 ft. **Special Attacks** burrow into flesh, telepathic sensory conduit #### statistics **Str** 17, **Dex** 18, **Con** 14, **Int** 16, **Wis** 14, **Cha** 13 **BAB** +6, **CMB** +10, **CMD** 24, **TA** +8, **RTA** +9 **Feats** [[Alertness]], [[Improved Initiative]], [[Toughness]] **Skills** Acrobatics +10 (+14 when jumping), Climb +12, Escape Artist +13, Intimidate +10, Knowledge (planes) +12, Perception +13, Sense Motive +13, Stealth +11, Survival +11 **Languages** Abyssal, Aklo, Infernal #### special abilities ### Burrow into Flesh (Ex) A vaath who starts its turn with a living creature grappled can use its mouth-ended tendril to burrow into its victim's flesh. This attack deals 3d6 points of damage, and bypasses all forms of damage reduction (except epic). Creatures not subject to critical are immune to this ability. ### Poison (Ex) Bite—Injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d4 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Telepathic Sensory Conduit (Su) When a vaath deals damage to a creature using its burrow into flesh ability, it telepathically broadcasts the sensation of taste to all creatures in a 20-foot radius. Such creatures must succeed on a DC 14 Will save or take 1 point of wisdom damage, as they taste the what the vaath tastes, and feel a portion of the vaath's enjoyment of it. The creature being devoured take 1d3 points of Wisdom damage on a failed save. Creatures that regularly feed on the type of creature being devoured are not effected. This is a mind-affecting, emotion effect. The save DC is Charisma-based. #### ecology **Terrain** Any land and underground **Organization** Solitary, pair, or pack (3–8) **Treasure** Standard **Advancement** 7–13 HD (Large); 14–27 HD (Huge) Hailing from the evil plane known as Carceri, the vaath is a creature of pure sadism that delights in both physical and emotional pain. Unlike some outsiders, it does not feed upon pain—it simply relishes inflicting it. If it can, a vaath gives its prey time to realize that it is going to die. Mental anguish is far more grati- fying than simple physical agony. Natural hunters, vaaths are built for speed and are excellent trackers. They possess sinister cunning and a deviously twisted sense of tac- tics, setting ambushes and traps for prey ahead of time. A horrible amalgamation of insect and reptile, the vaath has a long body covered in dark scales. A hard, thorny brown carapace protects its head. Long, white teeth drip venomous saliva. Narrow, slitted eyes peek out from its spike-covered head-shell. A long, snaky tendril extends from a small cavity above its mouth, ending in a small, sphincterlike mouth of its own. Vaaths are occasionally used as entertainment in the courts of powerful fiends or even sometimes as hunting creatures. But even the most powerful demon or devil is wary of a vaath pack turning on it. ### Combat A vaath attempts to either grapple or paralyze a foe and then use its burrowing mouth-tendril. Killing a foe quickly is wasteful, so the vaath avoids doing so at all costs. Its desire to hunt and kill supersedes its own survival instinct.