# Undead, Alchemical >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >Melee/Ranged: +11/+7 > >Secondary: +6/+2 > >Multiattack: +9/+5 > >M/R_PA: +9/+5 > >2nd/PA: +4/+0 > >MA_PA: +7/+3 > >Itterative: 2 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 19; Dex: 15; Con: 14; Int: 13; Wis: 15; Cha: 16 > > xFeat:: 4/5 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Alchemical Undead</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Dragon #350</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Undead **Init** +5 **Senses** darkvision 60 ft.; **Perception** +15 #### defense **AC** 19, 11 touch, 18 flat-footed (+1 Dex, +8 natural) **hp** 63 (9d8+27) **Fort** +5, **Refl** +4, **Will** +7 **Feint** 17, **Demoralize** 20 **DR** 5/magic #### offense **Speed** 30 ft. **Melee** 2 claws +11 (1d8+5 plus 1d6 alchemical) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** alchemical breath, alchemical claws, deathburst #### statistics **Str** 21, **Dex** 12, **Con** —, **Int** 9, **Wis** 12, **Cha** 14 **BAB** +6, **CMB** +9, **CMD** 20, **TA** +11, **RTA** +7 **Feats** [[Alertness]], [[Improved Initiative]], [[Power Attack]], [[Toughness]] **Skills** Acrobatics +10, Climb +17, Perception +15 **Languages** #### special abilities ### Alchemical Breath (Ex) Once per day, an alchemical undead can release a torrent of alchemical soup from its mouth in a 15-foot cone. Creatures in the area must succeed at a DC 16 Reflex save or take 6d6 points of acid, cold, electricity, or fire damage (the same type as its claws). A successful Reflex save halves this damage. The save DC is Charisma-based. ### Alchemical Claws (Ex) The claws of an alchemical undead are coated in a noxious chemical. Anyone struck by these claws takes 1d6 points of acid, cold, electricity, or fire damage. The type of damage is determined randomly when the undead is created and cannot be changed. ### Deathburst (Ex) When an alchemical undead is destroyed it bursts, spraying everything within 10 feet with a disgusting mix of alchemical fluid and dead tissue. Anyone in this area takes 2d6 points of acid, cold, electricity, or fire damage (the same type as its claws) and is nauseated for 1d4 rounds. A DC successful 16 Fortitude save halves the damage and negates the nauseated effect. The save DC is Charisma-based.