# Umbral Blot (Blackball)
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Umbral Blot (Blackball)</div>
<div class="CR">CR 32 (19,660,800 XP)</div>
<div class="SOU">Epic Level Handbook pg. 223</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Construct
**Init** +18
**Senses** blindsight 200 ft., darkvision 60 ft.; **Perception** +26
#### defense
**AC** 41, 21 touch, 30 flat-footed (+10 Dex, +1 dodge, +20 natural)
**hp** 618 (57d10+305); fast healing 10
**Fort** +19, **Refl** +29, **Will** +29
**Feint** 87, **Demoralize** 77
**SR** 43
**Resist** acid 30, cold 30, electricity 30, fire 30, sonic 30
**Immune** construct traits, disintegration
#### offense
**Speed** fly 90 ft. (perfect)
**Melee** touch +61 (5d6 plus disintegrating touch)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** vortex
#### statistics
**Str** 10, **Dex** 30, **Con** —, **Int** 14, **Wis** 30, **Cha** 30
**BAB** +57, **CMB** +57, **CMD** 77, **TA** +57, **RTA** +67
**Feats** [[Alertness]], [[Combat Reflexes]], [[Combat Expertise]], [[Critical Focus]], [[Dodge]], [[Epic Prowess]], [[Epic Skill Focus]] (Perception), [[Epic Skill Focus]] (Sense Motive), [[Epic Skill Focus]] (Stealth), [[Epic Toughness]], [[Epic Weapon Focus]] (touch), [[Expeditious Dodge]], [[Flyby Attack]], [[Greater Vital Strike]], [[Greater Weapon Focus]] (touch), [[Improved Bull Rush]], [[Improved Initiative]], [[Improved Vital Strike]], [[Mobility]], [[Skill Focus]] (Perception), [[Skill Focus]] (Sense Motive), [[Skill Focus]] (Stealth), [[Skill Focus]] (Survival), [[Staggering Critical]], [[Stealthy]], [[Stunning Critical]], [[Superior Initiative]], [[Vital Strike]], [[Weapon Focus]] (touch)
**Skills** Fly +75, Perception +26, Sense Motive +83, Stealth +83, Survival +79
**SQ** epic skill focus (Perception, Sense Motive, Stealth), planar travel
#### special abilities
### Disintegrating Touch (Ex)
Any material creature or object that touches the umbral blot or enters its space takes 40d6 of damage. A successful DC 38 Fortitude save reduces the damage to 5d6. Anything brought to 0 or fewer hit points by the umbral blot are completely consumed, not even leaving a trace of dust.
### Planar Travel (Ex)
A blackball can fold space at will, allowing it to use _greater teleport_ and _plane shift_ at will as a standard action.
### Vortex (Ex)
Normally a blackball insulates itself somehow from the air around it (otherwise it would perpetually be at the center of a howling wind-storm). If it chooses, instead of allowing the air to bend around it, the blackball can suspend this insulation, causing a sudden rush of wind to pour toward the blackball from all directions.
This vortex sucks all the air in a 30-foot radius in a single round, creating a sudden influx of air in its direction. The blackball can make a bull rush attempt against each creature in the area of effect, potentially pulling creatures into contact with the umbral blot and subjecting its disintegrating touch.
#### ecology
**Terrain** Any
**Organization** Solitary
**Treasure** None
**Advancement** 58–63 HD (Medium); 64–79 HD (Large); 80–95 HD (Huge); 96–171 HD (Gargantuan)
A hovering sphere of absolute void, an umbral blot (sometimes called a blackball) is an extraordinarily dangerous opponent to any who come into contactwith it.
When at rest, a blackball appears exactly like an over-large sphere of annihilation, a sphere of utter darkness. Infact, sometimes one will be encountered by an arcanecaster armed with a talisman of the sphere, who commands it in the mistaken belief it is merely a sphere of annihilation and not the far more dangerous creature it actually is. The umbral blot sometime chooses to obey its would-be master for a time, before turning on her at the most inopportune time and disintegrating her for her presumption.
Some sages declare that the Old Ones, the gods who were before the gods of today, created umbral blots as messengers and sometimes assassins. A few even maintain that they were called “Assassins of the Elder Gods” in certain ancient texts because, having been created by the forgotten gods of yore, they destroyed their creators and have since roamed the cosmos idly, searching for any who may have escaped them.
An umbral blot is perfectly silent; it never speaks. Perhaps it understands the lost language of the Old Ones, but if so, no others are left to converse with now.
### Combat
An umbral blot simply advances until it comes into contact with a target and disintegrates it, showing subtlety only when faced with elusive foes. It prefers to initially come at foes from a direction they might not expect, and often disintegrates its way through the floor below or the ceiling above as it charges to attack.