# Umbral Blot (Blackball) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >touchMelee/Ranged: +57/+67 > >Secondary: +52/+62 > >Multiattack: +55/+65 > >M/R_PA: +57/+67 > >2nd/PA: +52/+62 > >MA_PA: +55/+65 > >Itterative: 4 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 38; Dex: 48; Con: 38; Int: 40; Wis: 48; Cha: 48 > > xFeat:: 13/29 (16) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Umbral Blot (Blackball)</div> <div class="CR">CR 32 (19,660,800 XP)</div> <div class="SOU">Epic Level Handbook pg. 223</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Construct **Init** +18 **Senses** blindsight 200 ft., darkvision 60 ft.; **Perception** +14 #### defense **AC** 40, 20 touch, 30 flat-footed (+10 Dex, +20 natural) **hp** 305 (57d10+20); fast healing 10 **Fort** +19, **Refl** +29, **Will** +29 **Feint** 81, **Demoralize** 77 **SR** 43 **Resist** acid 30, cold 30, electricity 30, fire 30, sonic 30 #### offense **Speed** fly 90 ft. (perfect) **Melee** disintegrating touch +57 (5d6 plus disintegrating touch) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** disintegrating touch, planar travel, spell immunities, vortex #### statistics **Str** 10, **Dex** 30, **Con** —, **Int** 14, **Wis** 30, **Cha** 30 **BAB** +57, **CMB** +57, **CMD** 77, **TA** +57, **RTA** +67 **Feats** [[Alertness]], [[Combat Reflexes]], [[Epic Prowess]] (x3), [[Epic Skill Focus]] (Hide), [[Epic Skill Focus]] (Listen), [[Epic Skill Focus]] (Sense Motive), [[Epic Skill Focus]] (Spot), [[Epic Toughness]] (x5), [[Improved Initiative]], [[Skill Focus]] (Sense Motive), [[Skill Focus]] (Survival), [[Stealthy]], [[Superior Initiative]] **Languages** #### special abilities ### Disintegrating Touch (Ex) Any material object that comes into contact with a blackball is immediately disintegrated unless it succeeds at a Fortitude save (DC 38). A character or object that has been disintegrated by an umbral blot disappears completely, leaving behind not even dust to mark its passing. Those who make a successful saving throw still take 5d6 points of damage from the disintegrating touch. Likewise, weapons or objects that save take a like amount of damage. (Remember, tended or held objects save with the same bonus as their owners). ### Planar Travel (Ex) A blackball can fold space at will, allowing it to use ethereal jaunt, dimension door, greater teleport, or plane shift at will as a standard action. ### Spell Immunities (Ex) In addition to the spells that an umbral blot is immune to because of its construct traits, it is immune to disintegration spells and variations thereof. ### Vortex (Ex) Normally a blackball insulates itself somehow from the air around it (otherwise it would perpetually be at the center of a howling wind-storm). If it chooses, instead of allowing the air to bend around it, the blackball can suspend this insulation, causing a sudden rush of wind to pour toward the blackball from all directions. This vortex sucks all the air from a 30-foot-by-30-foot-by-30-foot room in a single round, creating a sudden influx of air in its direction. All flying or floating creatures within 30 feet of the umbral blot who fail a Reflex save (DC 38) are swept along with the wind into contact with the blackball. Nonflying creatures within 30 feet who fail a Reflex save (DC 19) are pulled into contact with the umbral blot. Contact with an umbral blot could lead to disintegration, as noted above. #### ecology **Terrain** Any **Organization** Solitary **Treasure** None **Advancement** 58–63 HD (Medium-size); 64–79 HD(Large); 80–95 HD (Huge); 96–171 HD (Gargantuan) A hovering sphere of absolute void, an umbral blot(sometimes called a blackball) is an extraordinarilydangerous opponent to any who come into contactwith it.When at rest, a blackball appears exactly like an over-large sphere of annihilation, a sphere of utter darkness. Infact, sometimes one will be encountered by an arcanecaster armed with a talisman of the sphere, who com-mands it in the mistaken belief it is merely a sphere ofannihilation and not the far more dangerous creature itactually is. The umbral blot sometime chooses to obeyits pseudo-master for a time, before turning on her atthe most inopportune time and disintegrating her forher presumption.Some sages declare that the Old Ones, thegods who were before the gods of today, created umbralblots as messengers and sometimes assassins. A few evenmaintain that they were called “Assassins of the ElderGods” in certain ancient texts because, having been cre-ated by the forgotten gods of yore, they destroyed theircreators and have since roamed the cosmos idly, search-ing for any who may have escaped them.An umbral blot is perfectly silent; it never speaks. Per-haps it understands the lost language of the Old Ones,but if so, no others are left to converse with now.