# Umbral Banyan >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tendrilsMelee/Ranged: +18/+8 > >Secondary: +13/+3 > >Multiattack: +16/+6 > >M/R_PA: +18/+8 > >2nd/PA: +13/+3 > >MA_PA: +16/+6 > >Itterative: 3 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 26; Dex: 16; Con: 22; Int: 14; Wis: 16; Cha: 18 > > xFeat:: 1/8 (7) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Umbral Banyan</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Manual of the Planes</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Plant **Init** –1 **Perception** +17 #### defense **AC** 18, 7 touch, 19 flat-footed (-1 Dex, +11 natural, –2 size) **hp** 135 (15d8+75) **Fort** +14, **Refl** +4, **Will** +4 **Feint** 20, **Demoralize** 24 #### offense **Speed** **Melee** 4 tendrils +18 (1d8+9 plus grab) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** camouflage, half damage from piercing, plane shift, strength damage, yank upward #### statistics **Str** 29, **Dex** 8, **Con** 21, **Int** 4, **Wis** 9, **Cha** 12 **BAB** +11, **CMB** +22, **CMD** 31, **TA** +18, **RTA** +8 **Languages** #### special abilities ### Camouflage (Ex) Because an umbral banyan looks like a normal tree when at rest, it takes a DC 25 Perception check to notice it before it attacks. ### Half Damage from Piercing (Ex) Piercing weapons deal only half damage to an umbral banyan, with a minimum of 1 point of damage. ### Plane shift (Su) As a free action, an umbral banyan can shift itself and any grappled opponents to a forest on the Plane of Shadow for 5 rounds, as the plane shift spell. The umbral banyan and any creatures within 20 feet of it return to the original spot on the Material Plane at the end of that time, unless the banyan is destroyed in the meantime, in which case any surviving opponents must find their own way home. Umbral banyans native to the Plane of Shadow can plane shift to a forest on the Material Plane in the same way. ### Strength Damage (Su) Beginning on the round after an umbral banyan yanks its prey upward, each tendril deals 1d4 points of temporary Strength damage each round it maintains the grapple (in addition to normal tendril damage). A successful Fortitude save (DC 22) negates the Strength damage for that round. ### Yank Upward (Ex) On the round after an umbral banyan grapples a foe, it can automatically yank the held creature 20 feet up into the air if it is still successfully grappling. Opponents who escape the grapple take 2d6 points of damage from the fall to the ground.