# Ululatrix
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 2d6 (×2)
> >claws: 1d8 (×2)
> >slapMelee/Ranged: +18/+16
> >Secondary: +13/+11
> >Multiattack: +16/+14
> >M/R_PA: +18/+16
> >2nd/PA: +13/+11
> >MA_PA: +16/+14
> >Itterative: 3
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 22; Dex: 20; Con: 20; Int: 15; Wis: 18; Cha: 17
> > xFeat:: 4/8 (4)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Ululatrix</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Dragon
**Init** +3
**Senses** scent; **Perception** +23
#### defense
**AC** 23, 11 touch, 20 flat-footed (+3 Dex, +12 natural, -2 size)
**hp** 135 (15d12+45)
**Fort** +12, **Refl** +12, **Will** +10
**Feint** 26, **Demoralize** 26
**DR** 5/silver
**Immune** sonic
#### offense
**Speed** 20 ft., fly 80 ft. (average), swim 60 ft.
**Melee** bite +18 (2d8+5), 2 claws +18 (1d6+5), tail slap +13 (1d8+7), talons +18 (4d6+5)
**Space** 20 ft., **Reach** 15 ft.
**Special Attacks** mimicry, sonics
#### statistics
**Str** 21, **Dex** 16, **Con** 17, **Int** 6, **Wis** 12, **Cha** 11
**BAB** +15, **CMB** +22, **CMD** 35, **TA** +18, **RTA** +16
**Skills** Fly +17, Perception +23, Stealth +17, Swim +31
**Languages**
#### special abilities
### Mimicry (Ex)
An ululatrix can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed at a Will save (DC 17) to detect the ruse. The save is Charisma-based.
### Sonics (Su)
An ululatrix can produce several powerful sonic effects. When it uses a sonic attack, it must wait 1d4 rounds before using another one. All the effects listed below are sonic effects except for the trill, which is a sonic, mind- affecting effect. Shriek: Every creature (except other ululatrixes) within a 60-foot cone must succeed at a Reflex save (DC 20) or take 3d6 points of sonic damage. The save DC is Constitution-based.Screech: Every creature (except other ululatrixes) within a 60-foot spread must succeed at a Fortitude save (DC 20) or become deafened and paralyzed. An affected creatures is deafened for 1d4+1 rounds, and also paralyzed for the first round of the effect. The save DC is Constitution-based.Sonic Lance: The ululatrix focuses sonic energy in a ray up to 60 feet long. This is a ranged touch attack that deals 6d6 points of damage to a single target. The ululatrix's ranged attack bonus is +16.Trill: The ululatrix produces a strangely soothing sound in a 60-foot spread. Every creature (except other ululatrixes) within a 60-foot spread must make a successful Will save (DC 17) or become completely calm. A creature with 4 or fewer Hit Dice falls asleep for 2d4 rounds. A creature with 5 or more Hit Dice is dazed for the same period. The save DC is Charisma-based.