# Ululatrix >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 2d6 (×2) > >claws: 1d8 (×2) > >slapMelee/Ranged: +18/+16 > >Secondary: +13/+11 > >Multiattack: +16/+14 > >M/R_PA: +18/+16 > >2nd/PA: +13/+11 > >MA_PA: +16/+14 > >Itterative: 3 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 22; Dex: 20; Con: 20; Int: 15; Wis: 18; Cha: 17 > > xFeat:: 4/8 (4) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Ululatrix</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Dragon **Init** +3 **Senses** scent; **Perception** +23 #### defense **AC** 23, 11 touch, 20 flat-footed (+3 Dex, +12 natural, -2 size) **hp** 135 (15d12+45) **Fort** +12, **Refl** +12, **Will** +10 **Feint** 26, **Demoralize** 26 **DR** 5/silver **Immune** sonic #### offense **Speed** 20 ft., fly 80 ft. (average), swim 60 ft. **Melee** bite +18 (2d8+5), 2 claws +18 (1d6+5), tail slap +13 (1d8+7), talons +18 (4d6+5) **Space** 20 ft., **Reach** 15 ft. **Special Attacks** mimicry, sonics #### statistics **Str** 21, **Dex** 16, **Con** 17, **Int** 6, **Wis** 12, **Cha** 11 **BAB** +15, **CMB** +22, **CMD** 35, **TA** +18, **RTA** +16 **Skills** Fly +17, Perception +23, Stealth +17, Swim +31 **Languages** #### special abilities ### Mimicry (Ex) An ululatrix can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed at a Will save (DC 17) to detect the ruse. The save is Charisma-based. ### Sonics (Su) An ululatrix can produce several powerful sonic effects. When it uses a sonic attack, it must wait 1d4 rounds before using another one. All the effects listed below are sonic effects except for the trill, which is a sonic, mind- affecting effect. Shriek: Every creature (except other ululatrixes) within a 60-foot cone must succeed at a Reflex save (DC 20) or take 3d6 points of sonic damage. The save DC is Constitution-based.Screech: Every creature (except other ululatrixes) within a 60-foot spread must succeed at a Fortitude save (DC 20) or become deafened and paralyzed. An affected creatures is deafened for 1d4+1 rounds, and also paralyzed for the first round of the effect. The save DC is Constitution-based.Sonic Lance: The ululatrix focuses sonic energy in a ray up to 60 feet long. This is a ranged touch attack that deals 6d6 points of damage to a single target. The ululatrix's ranged attack bonus is +16.Trill: The ululatrix produces a strangely soothing sound in a 60-foot spread. Every creature (except other ululatrixes) within a 60-foot spread must make a successful Will save (DC 17) or become completely calm. A creature with 4 or fewer Hit Dice falls asleep for 2d4 rounds. A creature with 5 or more Hit Dice is dazed for the same period. The save DC is Charisma-based.