# Ulgurstasta
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Ulgurstasta</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Gargantuan Undead
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +17
#### defense
**AC** 17, 8 touch, 15 flat-footed (+2 Dex, +9 natural, -4 size)
**hp** 94 (11d8+44)
**Fort** +9, **Refl** +5, **Will** +10
**Feint** 27, **Demoralize** 24
**Defensive Abilities** tendrils
**DR** 10/magic and piercing; **SR** 22
**Immune** acid, cold, undead traits
#### offense
**Speed** 40 ft.
**Melee** bite +17 (3d6+13 plus grab)
**Ranged** spit skeleton (3d6+9 plus 1 Constitution drain)
**Space** 20 ft., **Reach** 20 ft.
**Special Attacks** swallow whole (3d6+13 plus 1d8 Constitution drain, AC 14, 9 hp), vomit
#### statistics
**Str** 28, **Dex** 15, **Con** —, **Int** 18, **Wis** 16, **Cha** 19
**BAB** +8, **CMB** +18, **CMD** 30, **TA** +13, **RTA** +6
**Feats** [[Cleave]], [[Combat Reflexes]], [[Great Cleave]], [[Great Fortitude]], [[Improved Initiative]], [[Power Attack]]
**Skills** Climb +23, Intimidate +18, Knowledge (engineering) +15, Knowledge (geography) +15, Knowledge (history) +15, Knowledge (local) +15, Perception +17, Sense Motive +17
**Languages** Abyssal, Aklo, Common, Necril
#### special abilities
### Spawn Skeletons (Su)
Any creature slain by the ulgurstasta's acid spawns as a skeleton under the command of the ulgurstasta. At any one time, an ulgurstasta has 2d4 skeletons of various sizes in its gut, which can be spit out as a ranged attack, or expelled by the ulgurstasta's vomit ability.
### Spit Skeleton (Ex)
An ulgurstasta can spit a glob of acidic sludge and bones at an foe with a range of 60 feet (no range increment). A skeleton under the ulgurstasta's command rises up from the glob immediate after the attack. Skeletons spit out in this manner deal 1 point of Constitution drain in addition to their standard damage.
### Tendrils (Ex)
The millions of pores on an ulgurstasta's body provide it with a deadly defense; each pore contains a coiled, 40-foot-long, hair-thin tendril. When the creature is angered, the tendrils extend to their full range and whip about in a frenzy. This storm of tendrils automatically bats away arrows and bolts, while any other normal ranged weapon has a 30% miss chance. (A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected.)
Creatures who start their turn in the area take 1d12 points of slashing damage suffer a -2 penalty on attack rolls for the round.
### Vomit (Su)
An ulgurstasta can regurgitate the contents of its stomach. This results in a cone of necromantic acid 60 feet long. Anyone in the cone's path must succeed at a DC 19 Reflex save or take 3d6 points of Constitution drain. Those who succeed take only 1d6 points of Constitution damage. Creatures killed in this manner animate in the next round as skeletons under the ulgurstasta's control. Any dormant skeletons in the ulgurstastas gut are vomited up as well. These undead animate at once and attack everything in sight except the ulgurstasta. Once the ulgurstasta has vomited, it cannot do so again for 24 hours. The save DC is Charisma-based.
#### ecology
**Terrain** Any land and underground
**Organization** Solitary (1, plus 12–32 skeletons of varying sizes)
**Treasure** None
**Advancement** 18–51 HD (Colossal)
The first ulgurstasta was created ages ago by Kyuss, a powerful evil cleric turned demigod. An ulgurstasta is a nauseating creature that looks like a massive, pale-yellow maggot. Twin rows of dozens of pulpy, rudimentary legs tipped with bony spurs provide it with a surprisingly effective means of locomotion. Its head is studded with dozens of humanoid eyes, below which drools a maw filled with hooked teeth. Millions of distended pores that continually weep a foul-smelling mucus cover its body. The horror radiates a cloying stink of rotting flowers and sour milk.
Vague notes surviving from Kyuss’s time indicate that the process of creating an ulgurstasta is long and dangerous. The newly formed beast has an Intelligence of 1 and can immediately create new skeletons. It obeys the vocal commands of its creator and can think for itself only upon reaching an Intelligence score of 10. The one thing that Kyuss didn’t count on was the fact that an ulgurstasta retains some of the memories of those it consumes. Thus, the more it ate, the more intelligent it grew. By the time Kyuss vanished, most of his ulgurstastas had become at least as intelligent as ghouls. Knowing that they would be hunted down and destroyed by Kyuss’s remaining enemies, the ulgurstastas retreated deep into the wilderness. Despite their attempt at self-preservation, most of them were hunted down and slain in the coming years, until only a handful survived deep in the Wormcrawl Fissure. Recently, one or two ulgurstastas have supposedly surfaced in isolated areas far from the Wormcrawl (such as in the Pomarj or the Bone March), where the local denizens worship them as gods.
The ulgurstasta is a solitary being and has no desire or need to be around others of its kind. Should two beasts of Kyuss meet, they give each other a wide berth.
Since they were created through powerful necromantic magic, these creatures cannot reproduce, nor do they need to breathe or eat. Their orders once drove them to convert living beings into skeletons, but as time wore on, this drive has been replaced by a need to become more intelligent. As a general rule, every thousand skeletons created by an ulgurstasta allow it to retain enough thoughts and memories to gain a point of Intelligence. It is not unlikely that in some forgotten corner of the Wormcrawl, there might lurk an ulgurstasta of genius level or higher; these ulgurstastas might even have mastered the school of Necromancy themselves.
### Combat
Ulgurstastas have grown much more intelligent over the centuries and behave accordingly. An ulgurstasta attacks with its jaws.