# Tumbling Mound
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >Melee/Ranged: +7/+5
> >Secondary: +2/+0
> >Multiattack: +5/+3
> >M/R_PA: +5/+3
> >2nd/PA: +0/-2
> >MA_PA: +3/+1
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 16; Dex: 14; Con: 15; Int: 10; Wis: 13; Cha: 11
> > xFeat:: 2/3 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Tumbling Mound</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Sandstorm</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Plant
**Init** +1
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 17, 11 touch, 16 flat-footed (+1 Dex, +6 natural)
**hp** 36 (6d8+12)
**Fort** +7, **Refl** +3, **Will** +2
**Feint** 14, **Demoralize** 16
**Resist** fire 10
#### offense
**Speed** 30 ft.
**Melee** 2 slams +7 (2d6+3 plus grab)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** blood drain, thorns
#### statistics
**Str** 16, **Dex** 12, **Con** 15, **Int** 5, **Wis** 11, **Cha** 6
**BAB** +4, **CMB** +5, **CMD** 16, **TA** +7, **RTA** +5
**Feats** [[Improved Overrun]], [[Power Attack]]
**Skills** Climb +9, Perception +0
**Languages**
#### special abilities
### Blood Drain (Ex)
If it grapples a foe, a tumbling mound drains blood at the end of its turn, dealing 1d4 points of Constitution damage.
### Thorns (Ex)
Any creature that strikes a tumbling mound with a natural weapon takes 2d4 points of piercing damage from sharp thorns that cover the mound's body.