# Tumbling Mound >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d4 (×2) > >Melee/Ranged: +7/+5 > >Secondary: +2/+0 > >Multiattack: +5/+3 > >M/R_PA: +5/+3 > >2nd/PA: +0/-2 > >MA_PA: +3/+1 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 16; Dex: 14; Con: 15; Int: 10; Wis: 13; Cha: 11 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Tumbling Mound</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Sandstorm</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Plant **Init** +1 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 17, 11 touch, 16 flat-footed (+1 Dex, +6 natural) **hp** 36 (6d8+12) **Fort** +7, **Refl** +3, **Will** +2 **Feint** 14, **Demoralize** 16 **Resist** fire 10 #### offense **Speed** 30 ft. **Melee** 2 slams +7 (2d6+3 plus grab) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** blood drain, thorns #### statistics **Str** 16, **Dex** 12, **Con** 15, **Int** 5, **Wis** 11, **Cha** 6 **BAB** +4, **CMB** +5, **CMD** 16, **TA** +7, **RTA** +5 **Feats** [[Improved Overrun]], [[Power Attack]] **Skills** Climb +9, Perception +0 **Languages** #### special abilities ### Blood Drain (Ex) If it grapples a foe, a tumbling mound drains blood at the end of its turn, dealing 1d4 points of Constitution damage. ### Thorns (Ex) Any creature that strikes a tumbling mound with a natural weapon takes 2d4 points of piercing damage from sharp thorns that cover the mound's body.