# Tsochar >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 1d3 (×2) > >Melee/Ranged: +5/+8 > >Secondary: +0/+3 > >Multiattack: +3/+6 > >M/R_PA: +5/+8 > >2nd/PA: +0/+3 > >MA_PA: +3/+6 > >Itterative: 1 > > xDmg: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs: Str: 13; Dex: 16; Con: 15; Int: 14; Wis: 14; Cha: 13 > > xFeat: 2/2 (0) > > > > > > xLang: 0/2 (2) *Before you, a slithering, tangled mess of ropelike tendrils coils and pulsates. It is a glistening blue-black in color, with small pink barbs studding its long tentacles. If the creature has a central body, it’s hidden deep in the nest of writhing tendrils.* <div class="grid-container"><div class="MON">Tsochar</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Lords of Madness pg. 121</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Small Aberration (shapechanger) **Init** +4 **Senses** darkvision 60 ft.; **Perception** +9 #### defense **AC** 19, 15 touch, 15 flat-footed (+4 Dex, +4 natural, +1 size) **hp** 30 (4d8+12) **Fort** +4, **Refl** +5, **Will** +8 **Feint** 16, **Demoralize** 16 **DR** 5/adamantine; **SR** 15 **Resist** cold 5 #### offense **Speed** 20 ft., climb 20 ft. **Melee** 4 tentacles +8 (1d4+1 plus grab) **Space** 5 ft., **Reach** 10 ft. **Special Attacks** constrict (2d4+2 plus poison), inhabit, replace #### statistics **Str** 13, **Dex** 18, **Con** 16, **Int** 15, **Wis** 14, **Cha** 13 **BAB** +3, **CMB** +3, **CMD** 17, **TA** +5, **RTA** +8 **Feats** [[Combat Reflexes]], [[Iron Will]], [[Weapon Finesse]]<sup>B</sup> **Skills** Climb +16, Knowledge (dungeoneering) +6, Perception +9, Sense Motive +6, Stealth +13, Use Magic Device +5 **Languages** Aklo; telepathy 100 ft. #### special abilities ### Poison (Ex) Constrict—injury; *save* Fort DC 15; *frequency* 1/round for 6 rounds; *effect* 1 Strength; *cure* 2 consecutive saves. The save DC is Constitution-based. ### Inhabit (Su) A tsochar can bore its way into a helpless living creature's body, slipping its ropy tendrils into the spaces between organs and muscles and disappearing into the victim. The victim must be the same size as the tsochar or larger, and the process requires 1 minute. If a tsochar inhabits a living victim, it can attack the creature from within using its tentacles attacks (such attacks automatically hit and ignore damage reduction), or perform a coup-de-grace. If a tsochar damages a living host, that host must succeed on a DC 15 Fortitude save or be nauseated by the pain for 2d4 rounds. If the tsochar chooses to remain within the host and let it live, its presence within the body deals 1d3 points of Constitution damage per day. A successful DC 15 Fortitude save from the host reduces this damage by half. A tsochar can be removed with _remove disease_ or _dispel evil_, though the caster must succeed on a DC 20 caster level check, and the attempt deals 4d4+4 damage to the host, as the tsochar resists being forced out of the body. A _heal_, _limited wish_ or similar magic removes the tsochar automatically and without damaging the host. The tsochar can also leave of its own free will as a standard action, dealing 4d4+4 damage to the host, or carefully extricate itself with a full round action. If a host creature takes hit point damage from any source other than the tsochar, the tsochar takes half that damage. ### Replace (Su) If a host creature inhabited by a tsochar dies, the tsochar can integrate its form into its host body, returning it to life. This functions similar to _magic jar_, except that the tsochar is physically inside the host creature, and the host creature is an empty husk. The tsochar keeps its Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities. The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities. The tsochar cannot choose to activate the body’s extraordinary or supernatural abilities, though it can retain any unused spells or spell slots. A tsochar cannot be forcibly removed from a body it has replaced, though if the body is slain the tsochar is not longer able to control it. If the body takes hit point damage, the tsochar takes half that damage. It can also leave of its own free will as a full round action, but cannot return to a discarded body. A replaced body takes 1d4 points of Constitution drain per month (Fort DC 15 for half). ### Retain Spells (Su) A tsochar that uses its replace ability on a spellcaster retains any arcane or psychic spells prepared by the dead character, and can cast them as if it had prepared the spells itself. The tsochar must meet the minimum ability score needed to cast the spell based on the type of caster replaced. If the tsochar replaces a spontaneous caster such as a sorcerer, it retains the available spell slots of the dead spellcaster, and can use any spells the dead host knew. In either case, the tsochar cannot regain spells or spell slots it expends from the dead character's spellcasting ability. #### tactics A tsochar is not often found in its own body. Typically, it hides in the body of a humanoid it is inhabiting or replacing, extorting cooperation from its host, if it is still alive. If outside of a body, it prefers to find an isolated victim, grappled and constrict it until its poison can render its victim helpless, then either inhabit or replace the helpless creature. #### ecology **Terrain** Standard **Organization** Solitary, tangle (3–8), or infestation (10–20) **Treasure** Standard **Advancement** 5 HD (Small); 6–12 HD (Medium); or by character class Fearsome invaders from a distant realm, the tsochari are a race of monstrous imposters, creatures that can steal the bodies of their victims and pass unnoticed in humanoid society. They lust after magic, especially arcane magic, and eagerly seek out humanoid wizards to replace so they can gain access to spells they otherwise could not wield. A tsochar resembles a tangled mess of knotted ropes or a ball of barbed wire. It has dozens of thin but strong tentacles, each studded with small, sharp, sicklelike claws. Its body is little more than a thickening and joining of its multiple limbs. The creature’s eyes are small, dark orbs that rest at the end of smaller, thinner tentacles, well hidden in the mass of its other limbs, and its mouth is a round, lampreylike orifice in the middle of its underside. The tsochar is an indigo blue in color, with a mottled pattern of lighter blue spots on its upper surface. A typical tsochar is about 2 feet in diameter, although some of its longer tentacles trail as much as 6 to 8 feet from its central mass, and weighs about 25 pounds.