# Troll, Cave >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d6 (×2) > >bite: 1d8 (×2) > >Melee/Ranged: +14/+6 > >Secondary: +9/+1 > >Multiattack: +12/+4 > >M/R_PA: +12/+4 > >2nd/PA: +7/-1 > >MA_PA: +10/+2 > >Itterative: 2 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +13; StrPA2H: +19; StrPAOH: +6 > > xDCs:: Str: 23; Dex: 15; Con: 22; Int: 10; Wis: 15; Cha: 12 > > xFeat:: 3/5 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Cave Troll</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Humanoid (giant) **Init** +1 **Senses** darkvision 90 ft., low-light vision; **Perception** +3 #### defense **AC** 21, 10 touch, 20 flat-footed (+1 Dex, +11 natural, –1 size) **hp** 108 (9d8+72); fast healing 8 **Fort** +14, **Refl** +4, **Will** +6 **Feint** 17, **Demoralize** 20 #### offense **Speed** 40 ft. **Melee** 2 claws +14 (2d6+9), bite +14 (1d8+9 plus grab) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** dazing blow #### statistics **Str** 29, **Dex** 13, **Con** 27, **Int** 3, **Wis** 13, **Cha** 6 **BAB** +6, **CMB** +14, **CMD** 25, **TA** +14, **RTA** +6 **Feats** [[Alertness]], [[Iron Will]], [[Power Attack]] **Skills** Perception +3, Survival +13 **Languages** #### special abilities ### Dazing Blow (Ex) The force of both of a cave troll's claws hitting can be overwhelming. If a cave troll hits with both claw attacks, the opponent must must succeed on a DC 22 Fortitude save or be dazed for 1 round. The save DC is Constitution-based.