# Troll, Cave
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >bite: 1d8 (×2)
> >Melee/Ranged: +14/+6
> >Secondary: +9/+1
> >Multiattack: +12/+4
> >M/R_PA: +12/+4
> >2nd/PA: +7/-1
> >MA_PA: +10/+2
> >Itterative: 2
> > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +13; StrPA2H: +19; StrPAOH: +6
> > xDCs:: Str: 23; Dex: 15; Con: 22; Int: 10; Wis: 15; Cha: 12
> > xFeat:: 3/5 (2)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Cave Troll</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Humanoid (giant)
**Init** +1
**Senses** darkvision 90 ft., low-light vision; **Perception** +3
#### defense
**AC** 21, 10 touch, 20 flat-footed (+1 Dex, +11 natural, –1 size)
**hp** 108 (9d8+72); fast healing 8
**Fort** +14, **Refl** +4, **Will** +6
**Feint** 17, **Demoralize** 20
#### offense
**Speed** 40 ft.
**Melee** 2 claws +14 (2d6+9), bite +14 (1d8+9 plus grab)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** dazing blow
#### statistics
**Str** 29, **Dex** 13, **Con** 27, **Int** 3, **Wis** 13, **Cha** 6
**BAB** +6, **CMB** +14, **CMD** 25, **TA** +14, **RTA** +6
**Feats** [[Alertness]], [[Iron Will]], [[Power Attack]]
**Skills** Perception +3, Survival +13
**Languages**
#### special abilities
### Dazing Blow (Ex)
The force of both of a cave troll's claws hitting can be overwhelming. If a cave troll hits with both claw attacks, the opponent must must succeed on a DC 22 Fortitude save or be dazed for 1 round. The save DC is Constitution-based.