# Trilloch
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +9/+13
> >Secondary: +4/+8
> >Multiattack: +7/+11
> >M/R_PA: +9/+13
> >2nd/PA: +4/+8
> >MA_PA: +7/+11
> >Itterative: 2
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 14; Dex: 18; Con: 17; Int: 14; Wis: 18; Cha: 18
> > xFeat:: 3/4 (1)
> > xClasSkil:: Fly, Intimidate, Perception, Sense Motive, Spellcraft, Stealth, Survival
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Trilloch</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Small Outsider (chaotic, incorporeal)
**Init** +8
**Senses** blindsight 60 ft., darkvision 60 ft.; **Perception** +4
**Aura** death knell (DC 16 Will, 60 ft.)
#### defense
**AC** 19, 19 touch, 15 flat-footed (+4 deflection, +4 Dex, +1 size)
**hp** 64 (8d10+24)
**Fort** +5, **Refl** +10, **Will** +10
**Feint** 25, **Demoralize** 22
**Defensive Abilities** natural invisibility
**DR** 15/lawful
**Immune** magic
#### offense
**Speed** fly 40 ft. (perfect)
**Melee** —
**Ranged** ??
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** control rage, death knell aura, immunity to magic, natural invisibility
#### statistics
**Str** —, **Dex** 19, **Con** 17, **Int** 11, **Wis** 18, **Cha** 18
**BAB** +8, **CMB** +7, **CMD** 25, **TA** +9, **RTA** +13
**Feats** [[Ability Focus]] (control rage), [[Improved Initiative]], [[Quicken Spell-Like Ability (death knell)
**Languages**
#### special abilities
### Control Rage (Sp)
A trilloch can inspire or suppress rage in creatures within 180 feet. Inspiring rage acts as the rage spell. Suppressing rage acts as calm emotions, except that it only impacts the rage spell, barbarian rage, bloodrager's bloodrage, skald's raging song, and similar effects. Affected creatures can make a DC 18 will save to resisit the effect. This effect lasts for as long as the trilloch concentrates on it, plus 8 rounds. The save DC is Charisma-based.
### Death Knell Aura (Su)
Any living creature reduced to negative hit points within a 60-foot-radius of a gravewyrm are subject to death knell
### Immunity to Magic (Ex)
A trilloch is immune to most spells or spell-Like Abilities that allow spell resistance, except the following: Detect magic and deathwatch show its location. Death ward protects a creature from a trilloch's control rage and death knell abilities. Holy word and banishment return it to its home plane. It is treated as an undead creature for the purposes of being affected by cure spells and positive and negative levels.
### Natural Invisibility (Su)
This ability is inherent and not subject to the invisibility purge spell.