# Treeleg Strangler
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d8 (×2)
> >tendrilsMelee/Ranged: +12/+4
> >Secondary: +7/-1
> >Multiattack: +10/+2
> >M/R_PA: +12/+4
> >2nd/PA: +7/-1
> >MA_PA: +10/+2
> >Itterative: 2
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 22; Dex: 14; Con: 20; Int: 11; Wis: 15; Cha: 15
> > xFeat:: 2/5 (3)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Treeleg Strangler</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Dragon #280</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Aberration
**Init** +3
**Senses** blindsight 120 ft.; **Perception** +0
#### defense
**AC** 16, 7 touch, 17 flat-footed (-1 Dex, +9 natural, -2 size)
**hp** 90 (10d8+50)
**Fort** +8, **Refl** +2, **Will** +7
**Feint** 17, **Demoralize** 20
**Resist** fire 20
#### offense
**Speed** 30 ft.
**Melee** 2 claws +12 (2d6+7), 8 tendrils +12 (1d4+7 plus grab)
**Space** 15 ft., **Reach** 10 ft.
**Special Attacks** camouflage, radiation manipulation, strangulation
#### statistics
**Str** 24, **Dex** 8, **Con** 20, **Int** 2, **Wis** 11, **Cha** 11
**BAB** +7, **CMB** +16, **CMD** 25, **TA** +12, **RTA** +4
**Feats** [[Improved Initaitive]], [[Multiattack]]
**Skills** Perception +0, Stealth +8
**Languages**
#### special abilities
### Camouflage (Ex)
It takes a DC 20 Perception check to notice a strangler before it attacks.
### Radiation Manipulation (Ex)
A treeleg strangler can store radioactive energy in its body. As a free action, the strangler can use this energy to wither and sicken creatures within 30 feet. Each round, all living creatures in this area must make a Fortitude saving throw (DC 20) or suffer 1d3 points of temporary Constitution damage. The treeleg strangler can maintain this area of radioactivity for 1d4 rounds before exhausting its energy, after which it must wait for one day before using the power again.
### Strangulation (Ex)
If a treeleg strangler manages to grab a victim with its tendrils, it begins to strangle the victim. This attack is a constricting attack that deals 2d6+7 points of damage.