# Treant, Elder >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Elder Treant</div> <div class="CR">CR 25 (1,638,400 XP)</div> <div class="SOU">Epic Level Handbook pg. 223, Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NG Colossal Plant **Init** +3 **Senses** low-light vision; **Perception** +15 #### defense **AC** 41, 1 touch, 42 flat-footed (-1 Dex, +40 natural, –8 size) **hp** 1275 (50d8+1050) **Fort** +45, **Refl** +21, **Will** +33 **Feint** 75, **Demoralize** 71 **DR** 10/—; **SR** 36 **Immune** plant traits **Weakness** vulnerable to fire #### offense **Speed** 60 ft. **Melee** 2 slams +52 (4d8+19/19-20) **Ranged** rock +28 (8d6+28) **Space** 30 ft., **Reach** 30 ft. **Special Attacks** rock throwing (180 ft.), trample (4d8+28, DC 54) **Spell-Like Abilities** (CL 20th; Concentration +32) > **At will**— _entangle_, _plant growth_, _command plants_, _control plants_ #### statistics **Str** 48, **Dex** 8, **Con** 42, **Int** 19, **Wis** 33, **Cha** 35 **BAB** +37, **CMB** +54, **CMD** 63, **TA** +48, **RTA** +28 **Feats** [[Awesome Blow]], [[Alertness]], [[Deadly Aim]], [[Diehard]], [[Endurance]], [[Epic Endurance]], [[Epic Reflexes]], [[Epic Toughness]], [[Epic Weapon Focus]] (slam), [[Epic Will]], [[Great Fortitude]], [[Greater Sunder]], [[Greater Vital Strike]], [[Greater Weapon Focus]] (slam), [[Improved Bull Rush]], [[Improved Critical]] (slam), [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Improve Sunder]], [[Improved Vital Strike]], [[Iron Will]], [[Lightning Reflexes]], [[Power Attack]], [[Vital Strike]], [[Weapon Focus]] (slam) **Skills** Diplomacy +62, Intimidate +62, Knowledge (nature) +54, Perception +15, Sense Motive +65, Stealth +44 (60 in forests), Survival +61 **Racial Modifier** +16 Stealth in forest **Languages** Common, Sylvan, Terran, Treant **SQ** animate trees, bolster treants, triple damage against objects, treespeech #### special abilities ### Animate Trees (Sp) An elder treant can animate any trees within one mile at will, controlling up to twelve trees at a time. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a treant (although it has only one slam attack and lacks the treant’s animation and rock-throwing abilities), gaining the treant’s vulnerability to fire. If the treant that animated it terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state. ### Bolster Treants (Sp) Once per day, an elder treant can lend some of its enormous energy to all treants and animated trees within 1 mile, gaining a +4 bonus to attack rolls and saving throws. In addition, treants and animated trees do triple damage against objects instead of double. ### Triple Damage Against Objects (Ex) An elder treant that makes a full attack against an object or structure deals triple damage. #### ecology **Terrain** Any forest, hill, mountains, and plains **Organization** Solitary or with grove of treants **Advancement** 51–150 HD (Colossal) Elder treants are huge varieties of living trees, sentient creatures that look like the largest trees known, such as the giant redwood sequoia. Peaceful by nature, elder treants combine features of both trees and humans. Like their smaller counterparts, elder treants hate evil and the unrestrained use of fire, considering themselves guardians of both trees and treants alike. They are massive and ponderous, very slow to act but always acting with deliberation and purpose. ### Combat Treants rarely engage in combat themselves, preferring to watch for danger from their great heights, summoning other creatures and throwing rocks to aid them. If pressed into the fray, they use power attack and vital strike or sunder to deal maximum damage to strongest or most dangerous of foes.