# Treant, Corrupted
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d8 (×2)
> >bite: 2d6 (×2)
> >Melee/Ranged: +14/+1
> >Secondary: +9/-4
> >Multiattack: +12/-1
> >M/R_PA: +12/-1
> >2nd/PA: +7/-6
> >MA_PA: +10/-3
> >Itterative: 1
> > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +15; StrPA2H: +22; StrPAOH: +7
> > xDCs:: Str: 24; Dex: 11; Con: 22; Int: 13; Wis: 14; Cha: 13
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Corrupted Treant</div>
<div class="CR">CR 10 (9,600 XP)</div>
<div class="SOU">Dragon #350</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Huge Plant
**Init** -2
**Senses** darkvision 60 ft., low-light vision; **Perception** +1
#### defense
**AC** 23, 6 touch, 25 flat-footed (-2 Dex, +17 natural, -2 size)
**hp** 91 (7d8+63); fast healing 3
**Fort** +14, **Refl** +0, **Will** +5
**Feint** 16, **Demoralize** 18
**DR** 10/slashing
**Resist** acid 10
**Weakness** vulnerable to fire
#### offense
**Speed** 20 ft.
**Melee** 2 slams +14 (2d6+11), bite +14 (2d6+11 plus contamination)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** animate trees, corruption, double damage against objects
#### statistics
**Str** 33, **Dex** 6, **Con** 29, **Int** 10, **Wis** 12, **Cha** 10
**BAB** +5, **CMB** +16, **CMD** 24, **TA** +14, **RTA** +1
**Feats** [[Improved Sunder]], [[Iron Will]], [[Power Attack]]
**Skills** Intimidate +7, Knowledge (nature) +7, Perception +1
**Languages**
#### special abilities
### Animate Trees (Sp)
A treant can animate any trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a treant (although it has only one slam attack and lacks the treant’s animation and rock-throwing abilities), gaining the treant’s vulnerability to fire. If the treant that animated it terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state.
### Corruption (Su)
disease — injury, save Fort DC 22; onset 1 day; frequency 1/day; Con drain; cure 2 consecutive saves. The DC is Constitution-based. Creatures infected with a corrupted treant's corruption take 1d4 points of Constution damage each day (regardless of whether they made their save against the disease or not) and cannot recover hit points either naturally or magically.
### Double Damage Against Objects (Ex)
A treant or animated tree that makes a full attack against an object or structure deals double damage.