# Tralusk >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >Melee/Ranged: +10/+5 > >Secondary: +5/+0 > >Multiattack: +8/+3 > >M/R_PA: +8/+3 > >2nd/PA: +3/-2 > >MA_PA: +6/+1 > >Itterative: 2 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 19; Dex: 14; Con: 18; Int: 17; Wis: 14; Cha: 18 > > xFeat:: 4/5 (1) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Tralusk</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Dragon #285</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Aberration (earth) tortle **Init** +0 **Senses** darkvision 120 ft.; **Perception** +0 #### defense **AC** 21, 9 touch, 21 flat-footed (+12 natural, -1 size) **hp** 72 (9d8+36) **Fort** +7, **Refl** +3, **Will** +6 **Feint** 16, **Demoralize** 19 #### offense **Speed** 30 ft., climb 30 ft. **Melee** bite +10 (2d6+7), 6 claws +10 (1d6+5) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** control stone, meld into stone, petrifcation, shattering shriek **Spell-Like Abilities** (CL 9th; Concentration +13) > **3/day**— meld into stone #### statistics **Str** 20, **Dex** 10, **Con** 18, **Int** 16, **Wis** 10, **Cha** 18 **BAB** +6, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +5 **Feats** [[Multiattack]], [[Power Attack]], [[Run]], [[Skill Focus]] (perform) **Skills** Acrobatics +12, Climb +25, Escape Artist +12, Intimidate +16, Knowledge (dungeoneering) +12, Perception +0, Perform +13, Survival +12 **Languages** #### special abilities ### Control Stone (Su) Once a day, the tralusk can control stone by intoning a low rumbling song that almost sounds like an earthquake. This is a full-round action for the tralusk. The tralusk must make a Perform check; the magnitude of control depends on the result. The tralusk can choose to duplicate any spell effect on the table below depending on the result of its Perform check as if cast by a 9th-level sorcerer. ### Meld Into Stone (Sp) Three times a day a tralusk can meld into stone as the spell cast by a 9th-level sorcerer. A tralusk invariably begins singing during combat. While this is unsettling to most listeners, it does not otherwise affect the fight. Tralusks are fond of grandiose moves in combat and almost always uses the Power Attack feat to make their attacks more impressive and painful. ### Petrifcation (Su) The attacks of a tralusk gradually turn living flesh to stone. Each time the tralusk hits a target with one of its claw attack, the target must succeed at a DC 18 Fortitude save or take 1 points of Dexterity drain as their body slowly begins to calcify. A creature that is reduced to 0 Dexterity by this attack turns completely to stone, as if by a flesh to stone spell. Casting stone to flesh on the creature removes all Dexterity drain caused by this attack. ### Shattering Shriek (Su) Once every 5 rounds, a tralusk can emit an ear-piercing shriek as an attack. This shriek creates a beam of sonic energy that the creature can direct at any single target within 60 feet; the tralusk must hit with a ranged touch attack, substituting a perform check for the attack roll. If successful, the victim suffers 12d6 points of subdual damage and must make a Fortitude saving throw (DC 18) or be stunned for 1d6 rounds. Alternatively, the tralusk can attempt to shatter an object with this shriek. It automatically hits, but it must make a Perform check (DC equals the object's Break DC as listed on in Object HP table). Spell EffectPerform checkSoften earth and stone20Stone shape23Spike stones26Transmute rock to mud28Transmute mud to rock28Wall of stone30Repel metal or stone33Earthquake35