# Torpedo Ray >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >wing: 1d4 (×2) > >Melee/Ranged: +0/+2 > >Secondary: -5/-3 > >Multiattack: -2/+0 > >M/R_PA: +0/+2 > >2nd/PA: -5/-3 > >MA_PA: -2/+0 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 10; Dex: 12; Con: 11; Int: 5; Wis: 11; Cha: 6 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Torpedo Ray</div> <div class="CR">CR 1/2 (200 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> N Medium Animal (aquatic) **Init** +2 **Perception** +5 #### defense **AC** 13, 12 touch, 11 flat-footed (+2 Dex, +1 natural) **hp** 5 (1d8+1) **Fort** +3, **Refl** +4, **Will** +1 **Feint** 11, **Demoralize** 12 #### offense **Speed** swim 30 ft. **Melee** wing +3 (1d2 nonlethal plus electric shock) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** electric shock #### statistics **Str** 10, **Dex** 15, **Con** 12, **Int** 1, **Wis** 12, **Cha** 2 **BAB** +0, **CMB** +0, **CMD** 12, **TA** +0, **RTA** +2 **Feats** [[Weapon Finesse]] **Languages** #### special abilities ### Electric shock (Ex) A torpedo ray has electric organs in its wings which do 2d4 electrical damage on a successful hit and force the opponent to succeed at a Fortitude save (DC 11) or be stunned for 1d4+1 rounds. The ray must recharge itself for 1 minute between attacks.