# Torpedo Ray
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >wing: 1d4 (×2)
> >Melee/Ranged: +0/+2
> >Secondary: -5/-3
> >Multiattack: -2/+0
> >M/R_PA: +0/+2
> >2nd/PA: -5/-3
> >MA_PA: -2/+0
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 10; Dex: 12; Con: 11; Int: 5; Wis: 11; Cha: 6
> > xFeat:: 1/1 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Torpedo Ray</div>
<div class="CR">CR 1/2 (200 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
N Medium Animal (aquatic)
**Init** +2
**Perception** +5
#### defense
**AC** 13, 12 touch, 11 flat-footed (+2 Dex, +1 natural)
**hp** 5 (1d8+1)
**Fort** +3, **Refl** +4, **Will** +1
**Feint** 11, **Demoralize** 12
#### offense
**Speed** swim 30 ft.
**Melee** wing +3 (1d2 nonlethal plus electric shock)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** electric shock
#### statistics
**Str** 10, **Dex** 15, **Con** 12, **Int** 1, **Wis** 12, **Cha** 2
**BAB** +0, **CMB** +0, **CMD** 12, **TA** +0, **RTA** +2
**Feats** [[Weapon Finesse]]
**Languages**
#### special abilities
### Electric shock (Ex)
A torpedo ray has electric organs in its wings which do 2d4 electrical damage on a successful hit and force the opponent to succeed at a Fortitude save (DC 11) or be stunned for 1d4+1 rounds. The ray must recharge itself for 1 minute between attacks.