# Tomb Tapper
>[!rimg]+
> ![[Placeholder2.png]]
*This ebon giant stands more than 15 feet tall. Its face is a blank, smooth oval, and its body is smooth and featureless except for an enormous maw that gapes in the center of its torso. It wears no armor or clothing but carries a huge, two-handed hammer*
<div class="grid-container"><div class="MON">Tomb Tapper</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Lost Empires of Faerûn pg. 189</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Construct
**Init** +2
**Senses** blindsight 120 ft., darkvision 60 ft., tremorsense 60 ft., low-light vision; **Perception** +16
#### defense
**AC** 25, 10 touch, 23 flat-footed (+2 Dex, +15 natural, -2 size)
**hp** 128 (16d10+40)
**Fort** +5, **Refl** +7, **Will** +7
**Feint** 26, **Demoralize** 26
**Defensive Abilities** repair
**DR** 10/adamantine
**Immune** construct traits, fire; **Resist** cold 10, electricity 10
#### offense
**Speed** 40 ft., burrow 10 ft.
**Melee** adamantine +1 throwing returning maul +27/+22/+17/+12 (3d8+16/19-20/x3), bite +19 (2d8+5)
**Ranged** adamantine +1 throwing returning maul +27/+22/+17/+12 (3d8+12/19-20/x3)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** weapon training (hammers +1)
**Spell-Like Abilities** (CL 8th, Concentration +11)
> At will— _detect magic_
> 7/day— _stone shape_
> 3/day— _spike stones_
#### statistics
**Str** 30, **Dex** 14, **Con** —, **Int** 14, **Wis** 11, **Cha** 16
**BAB** +16, **CMB** +23, **CMD** 35, **TA** +24, **RTA** +16
**Feats** [[Cleave]], [[Improved Critical]] (maul), [[Iron Will]], [[Power Attack]], [[Ricochet Toss]], [[Quick Draw]], [[Vital Strike]], [[Weapon Focus]] (maul)
**Skills** Appraise +18, Perception +16, Sense Motive +16, Survival +16
**Languages** Common, Undercommon; Telepathy 100 ft.
#### special abilities
### Blind (Ex)
Tomb trappers are blind. They are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
### Repair (Su)
A _stone shape_ effect repairs damage equal to 1d8 + caster level if used on a tomb tapper. The creature can use its own spell-like abilities to repair itself.
#### tactics
Tomb tappers make good use of their tremorsense and burrowing abilities to approach potential enemies from all angles, often emerging from the rock in unexpected places.
#### Gear
**Combat Gear**
> huge adamantine +1 throwing returning maul
#### ecology
**Terrain** Underground
**Organization** Solitary, pair, team (3–4), or dig (10–20)
**Treasure** Double items
**Advancement** 17–32 HD (Huge)
Tomb tappers, also called thaalud, are ancient constructs fi rst created many centuries ago by the mighty arcanists of Netheril. Designed to be tireless weapons in the arcanists’ battles against the phaerimms, the tomb tappers became an independent race of intelligent constructs after Netheril’s fall. Now they roam the deep places of the world, seeking magic.
A tomb tapper is a faceless being made of enchanted rock and iron. It stands about 16 feet tall and weighs about 16,000 pounds. Each one carries an enormous maul.
Thaalud are driven by their ancient imperatives to hoard magic, and they often tunnel into forgotten crypts to pillage their treasures—hence their common name. Nor are these creatures above robbing adventurers of their magic items. Thaalud revere magic to the point that they usually conceal their prizes in hidden vaults instead of making use of them.
A tomb tapper can burrow through solid stone with its ironhard talons and rock-shredding maw. A tomb tapper does not leave a usable tunnel, but its passage creates a cylindrical area of pulverized stone 10 feet in diameter. Other creatures that can’t burrow through rock can still burrow through the tomb tapper’s rubble, and anyone willing to dig can shovel out enough rubble to make a passage.
### Construction
While the secrets of thaalud construction have long been lost to the world at large, the tomb tappers know the secret of making more of their kind. They usually choose to replace destroyed individuals, but they never increase their total number.
Five thaalud cooperating with each other can fashion a new tomb tapper in 100 days. The exact requirements of the ritual are not known, but the tomb tappers must fashion the new individual’s body from stone, iron, and at least 10,000 gp worth of adamantine.