# Tomb Tapper
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >adamantineMelee/Ranged: +24/+16
> >Secondary: +19/+11
> >Multiattack: +22/+14
> >M/R_PA: +19/+11
> >2nd/PA: +14/+6
> >MA_PA: +17/+9
> >Itterative: 4
> > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +20; StrPA2H: +30; StrPAOH: +10
> > xDCs:: Str: 28; Dex: 20; Con: 18; Int: 20; Wis: 18; Cha: 21
> > xFeat:: 5/8 (3)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Tomb Tapper</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Lost Empires of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Construct
**Init** +2
**Senses** blindsight 120 ft., tremorsense 60 ft.; **Perception** +16
#### defense
**AC** 25, 10 touch, 23 flat-footed (+2 Dex, +15 natural, -2 size)
**hp** 120 (16d10+40)
**Fort** +5, **Refl** +7, **Will** +7
**Feint** 26, **Demoralize** 26
**DR** 10/adamantine
**Immune** fire; **Resist** cold 10, electricity 10
#### offense
**Speed** 40 ft., burrow 10 ft.
**Melee** adamantine +1 throwing returning maul +26/+21/+16 (3d8+16/19-20/x3), bite +19 (2d8+5) or 2 slams +24 (2d6+10), bite +24 (2d8+10)
**Ranged** adamantine +1 throwing returning maul +16 (3d8+16/19-20/x3)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** repair, tremorsense
**Spell-Like Abilities** (CL 8th; Concentration +11)
#### statistics
**Str** 30, **Dex** 14, **Con** —, **Int** 14, **Wis** 11, **Cha** 16
**BAB** +16, **CMB** +23, **CMD** 35, **TA** +24, **RTA** +16
**Feats** [[Cleave]], [[Improved Critical]] (maul), [[Iron Will]], [[Power Attack]], [[Weapon Focus]] (maul)
**Skills** Appraise +18, Perception +16, Sense Motive +16, Survival +16
**Languages**
#### special abilities
### Repair (Su)
A stone shape effect repairs damage equal to 1d8 + caster level if used on a tomb tapper. The creature can use its own spell-like abilities to repair itself.
### Tremorsense (Ex)
Tomb tappers can automatically sense the location of anything within 60 feet that is in contact with the ground. Tomb tappers make good use of their tremorsense and burrowing abilities to approach potential enemies from all angles, often emerging from the rock in unexpected places.