# Tomb Mote >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d3 (×2) > >Melee/Ranged: +3/+7 > >Secondary: -2/+2 > >Multiattack: +1/+5 > >M/R_PA: +3/+7 > >2nd/PA: -2/+2 > >MA_PA: +1/+5 > >Itterative: 1 > > xDmg:: Str: -1; Str2: -1; StrOH: +0; StrPA: -1; StrPA2H: -1; StrPAOH: +0 > > xDCs:: Str: 10; Dex: 14; Con: 11; Int: 11; Wis: 12; Cha: 13 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Tomb Mote</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Libris Mortis</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Tiny Undead **Init** +7 **Senses** darkvision 60 ft.; **Perception** +7 #### defense **AC** 18, 15 touch, 15 flat-footed (+3 Dex, +3 natural, +2 size) **hp** 18 (3d8+6) **Fort** +3, **Refl** +4, **Will** +4 **Feint** 17, **Demoralize** 14 **DR** 2/cold iron or magic #### offense **Speed** 20 ft., swim 20 ft. **Melee** bite +7 (1d4-1 plus disease) **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** disease, quickness #### statistics **Str** 8, **Dex** 17, **Con** —, **Int** 10, **Wis** 12, **Cha** 14 **BAB** +2, **CMB** -1, **CMD** 12, **TA** +3, **RTA** +7 **Feats** [[Improved Initiative]], [[Weapon Finesse]] **Skills** Perception +7, Sense Motive +7, Stealth +13, Swim +10 **Languages** #### special abilities ### Disease (Ex) Corpse Bloat (Ex) Bite—Injury; save Fort DC 11, onset 1d3 days, frequency 1/day, effect 1d6 Str damage, cure 2 consecutive saves. ### Quickness (Su) A tomb mote is supernaturally quick. It can take an extra standard action or move action during its turn each round. Tomb motes typically attack from ambush due to their size. If possible, they attempt to attack a foe en masse. Tomb motes sometimes spontaneously arise in graveyards with a high concentration of buried magic, undead activity, and/or mass burials. As accumulations of grave detritus, tomb motes are surprisingly smart and vicious. Tomb motes weigh 5 to 8 pounds and measure no more than 1 foot in height.