# Tomb Mote
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*These tiny, vaguely humanoid creatures are animated accumulations of tomb litter—shards of bone, lone teeth, matted hair, bits of shattered tombstone, and grave dirt.*
<div class="grid-container"><div class="MON">Tomb Mote</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Libris Mortis pg. 128</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Tiny Undead
**Init** +7
**Senses** darkvision 60 ft.; **Perception** +7
#### defense
**AC** 18, 15 touch, 15 flat-footed (+3 Dex, +3 natural, +2 size)
**hp** 20 (3d8+6)
**Fort** +3, **Refl** +4, **Will** +4
**Feint** 17, **Demoralize** 14
**DR** 2/cold iron or magic
**Immune** undead traits
#### offense
**Speed** 20 ft., swim 20 ft.
**Melee** bite +7 (1d3-1 plus disease)
**Space** 2 1/2 ft., **Reach** 0 ft.
#### statistics
**Str** 8, **Dex** 17, **Con** —, **Int** 10, **Wis** 12, **Cha** 14
**BAB** +2, **CMB** +3, **CMD** 12, **TA** +3, **RTA** +7
**Feats** [[Improved Initiative]], [[Weapon Finesse]]
**Skills** Perception +7, Sense Motive +7, Stealth +13, Swim +14
**Languages** Abyssal, Common (cannot speak)
**SQ** quickness
#### special abilities
### Disease (Ex)
Corpse bloat: Bite—Injury; save Fort DC 11, onset 1d3 days, frequency 1/day, effect 1d6 Str damage, cure 2 consecutive saves.
### Quickness (Su)
A tomb mote is supernaturally quick. It can take an extra standard action or move action during its turn each round.
#### tactics
Tomb motes typically attack from ambush due to their size. If possible, they attempt to attack a foe en masse.
#### ecology
**Terrain** Underground
**Organization** Pair or bunch (3–7)
**Treasure** None
**Advancement** 4–6 HD (Tiny)
Tomb motes sometimes spontaneously arise in graveyards with a high concentration of buried magic, undead activity, and/or mass burials. As accumulations of grave detritus, tomb motes
are surprisingly smart and vicious.
Tomb motes weigh 5 to 8 pounds and measure no more than 1 foot in height.