# Tomb Mote >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *These tiny, vaguely humanoid creatures are animated accumulations of tomb litter—shards of bone, lone teeth, matted hair, bits of shattered tombstone, and grave dirt.* <div class="grid-container"><div class="MON">Tomb Mote</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Libris Mortis pg. 128</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Tiny Undead **Init** +7 **Senses** darkvision 60 ft.; **Perception** +7 #### defense **AC** 18, 15 touch, 15 flat-footed (+3 Dex, +3 natural, +2 size) **hp** 20 (3d8+6) **Fort** +3, **Refl** +4, **Will** +4 **Feint** 17, **Demoralize** 14 **DR** 2/cold iron or magic **Immune** undead traits #### offense **Speed** 20 ft., swim 20 ft. **Melee** bite +7 (1d3-1 plus disease) **Space** 2 1/2 ft., **Reach** 0 ft. #### statistics **Str** 8, **Dex** 17, **Con** —, **Int** 10, **Wis** 12, **Cha** 14 **BAB** +2, **CMB** +3, **CMD** 12, **TA** +3, **RTA** +7 **Feats** [[Improved Initiative]], [[Weapon Finesse]] **Skills** Perception +7, Sense Motive +7, Stealth +13, Swim +14 **Languages** Abyssal, Common (cannot speak) **SQ** quickness #### special abilities ### Disease (Ex) Corpse bloat: Bite—Injury; save Fort DC 11, onset 1d3 days, frequency 1/day, effect 1d6 Str damage, cure 2 consecutive saves. ### Quickness (Su) A tomb mote is supernaturally quick. It can take an extra standard action or move action during its turn each round. #### tactics Tomb motes typically attack from ambush due to their size. If possible, they attempt to attack a foe en masse. #### ecology **Terrain** Underground **Organization** Pair or bunch (3–7) **Treasure** None **Advancement** 4–6 HD (Tiny) Tomb motes sometimes spontaneously arise in graveyards with a high concentration of buried magic, undead activity, and/or mass burials. As accumulations of grave detritus, tomb motes are surprisingly smart and vicious. Tomb motes weigh 5 to 8 pounds and measure no more than 1 foot in height.