# Tlalusk
>[!rimg]+
> ![[Placeholder2.png]]
*Huge and powerful, this horselike creature has six strong legs and is covered in short white fur. A pair of curving horns and two razor-sharp tusks jut from its fearsome head.*
<div class="grid-container"><div class="MON">Tlalusk</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Frostburn pg. 157</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Magical Beast (cold)
**Init** +0
**Senses** darkvision 60 ft., low-light vision, scent; **Perception** +24
#### defense
**AC** 18, 8 touch, 18 flat-footed (+10 natural, -2 size)
**hp** 184 (16d10+96); fast healing 5
**Fort** +15, **Refl** +10, **Will** +8
**Feint** 27, **Demoralize** 27
**SR** 22
**Immune** cold
**Weakness** vulnerable to fire
#### offense
**Speed** 60 ft.
**Melee** 2 hooves +24 (2d6+10), bite +24 (2d6+10), gore +24 (2d6+10)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** bellow, trample (2d8+15, DC 28)
#### statistics
**Str** 30, **Dex** 11, **Con** 20, **Int** 5, **Wis** 12, **Cha** 1
**BAB** +16, **CMB** +23, **CMD** 33, **TA** +24, **RTA** +14
**Feats** [[Alertness]], [[Improved Bull Rush]], [[Improved Initiative]], [[Improved Natural Attack]] (hoof), [[Improved Overrun]], [[Iron Will]], [[Power Attack]], [[Toughness]]
**Skills** Perception +24
**Languages** Giant (cannot speak)
#### special abilities
### Bellow (Su)
A tlalusk can unleash a terrible bellow in a 30-foot cone. Creature in the area of effect must succeed at a DC 23 fortitude save or be stunned for 1d6 rounds and permanently deafened. A successful negates stunning and limits deafness to 1d6 rounds. Once a tlalusk bellows, it must wait one minute before it can bellow again. The save DC is Constitution-based.
#### tactics
A tlalusk’s first instinct in combat is to use its bellow to stun the enemy. It then charges toward the foe, often combining the charge attack with a bull rush. If the enemy still stands, the tlalusk remains to pound it into the ground with its hooves, and then roots it out and finishes the job with its tusks.
#### ecology
**Terrain** Cold plains
**Organization** Solitary, pair, or herd (3–10)
**Treasure** None
**Advancement** 17–32 HD (Huge); 33–48 HD (Gargantuan)
Although the tlalusk is an herbivore that feeds on roots and other tubers it digs out of the frozen ground with its tusks, it is notoriously ill-tempered, and most carnivores give the
beast a wide berth.
A tlalusk looks something like a muscular horse the size of an elephant, except the creature has six legs and is covered with white fur. The beast’s head is wider than a horse’s, and it sports a pair of huge horns and razor-sharp tusks, as well.
Frost giants are fond of capturing and training tlalusks as mounts. A battalion of frost giants mounted on tlalusks and armed with lances is a formidable sight indeed.
### Training a Tlalusk
Although intelligent, a tlalusk requires training before it can bear a rider in combat. To be trained, a tlalusk must have a friendly attitude toward the trainer. This can be achieved through a successful Diplomacy check, but tlalusks are usually hostile toward almost any would-be trainer other than a frost giant, toward whom they are normally unfriendly. Training a friendly tlalusk requires six weeks of work and a DC 30 Handle Animal check.
Riding a trained tlalusk requires an exotic saddle. Up to four Medium or smaller creatures can ride on a tlalusk comfortably, although this requires an exotic saddle that costs four times the normal amount, and only one of the riders can attempt to control the tlalusk with Ride checks each round. A tlalusk can fight while carrying riders, but the riders cannot also attack unless they succeed on Ride checks Young tlalusks are worth 10,000 gp on the open market, although most cities that know anything about the beasts have made trafficking in tlalusks illegal within city walls because of the destruction even a young one can wreak. Professional trainers charge 5,000 gp to rear or train a tlalusk.