# Thunder Worm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >touchMelee/Ranged: +40/+45 > >Secondary: +35/+40 > >Multiattack: +38/+43 > >M/R_PA: +40/+45 > >2nd/PA: +35/+40 > >MA_PA: +38/+43 > >Itterative: 4 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 34; Dex: 39; Con: 43; Int: 36; Wis: 38; Cha: 50 > > xFeat:: 16/24 (8) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Thunder Worm</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Colossal Magical Beast (incorporeal) **Init** +9 **Senses** blindsight 90 ft., darkvision 60 ft., low-light vision; **Perception** +59 #### defense **AC** 23, 23 touch, 18 flat-footed (+16 deflection, +5 Dex, -8 size) **hp** 672 (48d10+432) **Fort** +37, **Refl** +33, **Will** +22 **Feint** 62, **Demoralize** 62 **SR** 32 **Immune** electricity #### offense **Speed** fly 60 ft. (perfect) **Melee** incorporeal touch +56 (4d6 electricity plus 4d6 sonic) **Space** 40 ft., **Reach** 15 ft. **Special Attacks** defensive shock, engulf, thunderclap #### statistics **Str** —, **Dex** 21, **Con** 28, **Int** 14, **Wis** 19, **Cha** 42 **BAB** +48, **CMB** +56, **CMD** 87, **TA** +40, **RTA** +45 **Feats** [[Alertness]], [[Blind-fight]], [[Combat Expertise]], [[Combat Reflexes]], [[Dodge]], [[Endurance]], [[Great Fortitude]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Mobility]], [[Run]], [[Skill Focus]] (Hide), [[Spring Attack]], [[Weapon Focus]] (incorporeal touch), [[Whirlwind Attack]] **Languages** #### special abilities ### Defensive Shock (Ex) An opponent that uses a natural weapon or a metal melee weapon to deal damage to a thunder worm must succeed on a DC 34 Reflex save or take 2d6 points of electricity damage from the creature's body. ### Engulf (Ex) As an incorporeal creature, a thunder worm can position itself so that it occupies the same spaces as its enemies - a fate potentially far worse than being swallowed by a purple worm. This attack affects as many creatures as will fit within the cloud worm's facing (a 40-foot cube). Target creatures must make a successful Reflex save (DC 43) or take electricity and sonic damage as if hit by the cloud worm's incorporeal touch attack. Creatures that fail their saving throws take damage each round that they remain within the cloud worm's body, with no further opportunities for saving throws. Creatures that make a successful saving throw must continue to save each round that they remain within the worm's body, taking damage if they fail (and thereafter receiving no additional saving throws until they move out of its body). ### Thunderclap (Ex) A thunder worm can produce a thunderous boom as a standard action. Creatures within 30 feet of the worm must make a Reflex save (DC 43) or take 24d8 points of sonic damage. After producing a thunderclap, a thunder worm must wait 1d4 rounds before doing it again. #### ecology **Advancement** 49–144 HD (Colossal) Thunder worms are sometimes called living storms, for they float about in clouds, and their bodies course with electric- ity and sonic energy. Some sages and adventurers compare thunder worms to purple worms, but the similarity ends in the wormlike shape shared by both monsters. Thunder worms are incor- poreal, with cloudlike bodies that resist material attacks. They look like long clouds of mist that range from wispy white to threatening black in color, with many shades of gray in between. Lightninglike discharges dance constantly through their forms, and they make a soft rumbling sound when agitated. Thunder worms do not speak, but they understand Common, Auran, and Giant