# Thunder >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >touchMelee/Ranged: +9/+10 > >Secondary: +4/+5 > >Multiattack: +7/+8 > >M/R_PA: +9/+10 > >2nd/PA: +4/+5 > >MA_PA: +7/+8 > >Itterative: 2 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 16; Con: 15; Int: 14; Wis: 17; Cha: 15 > > xFeat:: 3/4 (1) > > xClasSkil:: Craft, Knowledge (nature), Knowledge (religion), Perception, Sense Motive, Spellcraft, Swim, Use Magic Device > > SaveDiff:: +/- 3 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Thunder</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Dragon #317</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Outsider (air) **Init** +3 **Senses** darkvision 60 ft.; **Perception** +4 #### defense **AC** 20, 13 touch, 17 flat-footed (+2 armor, +3 Dex, +5 natural) **hp** 49 (7d10+14) **Fort** +4, **Refl** +10, **Will** +9 **Feint** 24, **Demoralize** 21 **Immune** electricity; **Resist** cold 10, fire 10 #### offense **Speed** 30 ft., fly 30 ft. (perfect) **Melee** incorporeal touch +56 (4d6 electricity plus 4d6 sonic) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** electricity, fetishes **Spell-Like Abilities** (CL 10th; Concentration +12) > **1/day**— call lightning (DC 15), control water, control weather, control winds (DC 17), ice storm (DC 16) #### statistics **Str** 15, **Dex** 17, **Con** 14, **Int** 13, **Wis** 18, **Cha** 14 **BAB** +7, **CMB** +9, **CMD** 22, **TA** +9, **RTA** +10 **Feats** [[Ability Focus]] (call lightning), [[Flyby Attacks]], [[Lightning Reflexes]] **Skills** Craft +11 (any one), Knowledge (nature) +8, Knowledge (religion) +8, Perception +4, Sense Motive +14, Spellcraft +8, Swim +9, Use Magic Device +9 **Languages** #### special abilities ### Electricity (Ex) A thunder's body generates so much electricity that its mere touch deals additional electricity damage. Thunders' metallic weapons also conduct this electricity. ### Fetishes (Su) A thunder has a deep psychological link to its attire - specifically its sword, cloak, boots, and hat. These items are so important to the thunder that they are sometimes referred to as its fetishes. These items have no powers of their own, but a thunder who loses even one of them will go to extreme lengths to recover it because of the strain that losing it puts upon its psyche. For every one of these four items removed from a thunder's possession (whether stolen, forcibly removed, or willingly given away - a rare occurrence indeed), the thunder gains 1 negative level. A thunder can put its fetishes away in a box or store them in some other manner without losing its powers, since they are still considered to be in its possession. Typically, however, thunders remove their fetishes from their persons only to sleep or for special occasions. Recovery of a missing item immediately negates the penalties associated with its loss.