# Thorciasid >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Thorciasid</div> <div class="CR">CR 22 (614,400 XP)</div> <div class="SOU">Epic Level Handbook pg. 220</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Aberration **Init** +22 **Senses** darkvision 240 ft., scent; **Perception** +41 #### defense **AC** 42, 24 touch, 28 flat-footed (+14 Dex, +18 natural) **hp** 464 (29d8+348) **Fort** +23, **Refl** +25, **Will** +27 **Feint** 48, **Demoralize** 48 **DR** 10/epic; **SR** 33 **Resist** fire 30 #### offense **Speed** 70 ft. **Melee** 2 forelimbs +36 touch (1d4 Str drain plus 1d4 Dex drain and 1 Con drain), 2 antennae +30 (energy drain) **Ranged** cocoon **Space** 5 ft., **Reach** 5 ft. **Special Attacks** cocoon (+35 ranged, DC 36), energy drain (1 level, DC 34) #### statistics **Str** 22, **Dex** 38, **Con** 34, **Int** 25, **Wis** 29, **Cha** 31 **BAB** +21, **CMB** +27, **CMD** 51, **TA** +27, **RTA** +35 **Feats** [[Blinding Speed]], [[Bounding Assault]], [[Combat Expertise]], [[Dodge]], [[Great Fortitude]], [[Improved Disarm]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Mobility]], [[Rapid Blitz]], [[Spring Attack]], [[Superior Initiative]], [[Weapon Finesse]], [[Weapon Focus]] (forelimb) **Skills** Acrobatics +46 (62 when jumping), Bluff +39, Climb +38, Diplomacy +39, Escape Artist +46, Intimidate +42, Perception +41, Sense Motive +38, Spellcraft +39, Stealth +46, Survival +41 **Languages** Aklo, Common, Elven, Dwarven, Giant, Sylvan, Undercommon **SQ** blinding speed (5 rounds) #### special abilities ### Cocoon (Ex) A thorciasid can eject a stream of noxious goo that hardens on contact, similar to a spider's webs, except that it can only be used to entangle foes. A thorciasid can hit a creature already entangled, pinning them within the cocoon. Creatures entangled or pinned by this ability can escape with a successful Escape Artist check or burst the cocooned with a successful Strength check. ### Energy Drain (Su) On a successful melee touch attack with an antenna, the thorciasid gives the victim one negative level. Each negative level bestowed upon a victim gives the thorciasid +1 bonus to its Constitution that lasts for 24 hours. The negative levels similarly last for 24 hours, at which time the victim must make a Fortitude saving throw (DC 34) to avoid level loss. The save DC is Charisma-based. #### ecology **Terrain** Any **Organization** Solitary, pair, or infestation (4–7) **Treasure** Standard **Advancement** 30–36 HD (Medium); 37–42 HD (Large) Thorciasids are the ultimate parasite, preying on thevery life force of all other creatures. Thorciasids are insectoid creatures. Like a particularly lean (and monstrously large) cockroach, a thorciasid is quick, multilimbed, and the color of burnt wood. It scuttles about on four hind limbs, using two fiendish forelimbs and two writhing antennae to deliver life-draining attacks. Thorciasids can be found anywhere, but usually prefer dark, shadowed parts of the area they infest. Thorciasids sometimes cocoon their prey against future needs, hiding them away in large, multichambered, cunningly hidden nests built on the undersides of buildings, cliffsides, sewers, very large seagoing or planar-going craft, or other even more surprising areas. ### Combat Thorciasids are amazingly quick and agile, and take full advantage of this trait in combat. If one catches a foe flat-footed , its first action is to attempt to use its cocoon ability to tether the foe in place. If facing several foes, it might tether a foe in place in order to concentrate its ability-draining and energy-draining melee touch attacks on others, then return to the original foe to finish the cocooning process. During standard combat, a thorciasid always makes full use of its Spring Attack feat in order to keep its foes moving around, especially if it can move a foe into an area where it has prepared a trap (which is possible if the fight is taking place in a thorciasid nest).