# Terlen
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Terlen</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Magical Beast
**Init** +2
**Senses** darkvision 60 ft., low-light vision; **Perception** +7
#### defense
**AC** 20, 12 touch, 18 flat-footed (+2 Dex, +8 natural)
**hp** 30 (4d10+8)
**Fort** +6, **Refl** +6, **Will** +1
**Feint** 14, **Demoralize** 14
#### offense
**Speed** 60 ft., fly 60 ft. (average), swim 60 ft.
**Melee** bite +8 (1d6+4 plus grab)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** ambush, worry (1d6+4)
#### statistics
**Str** 16, **Dex** 14, **Con** 14, **Int** 3, **Wis** 11, **Cha** 7
**BAB** +4, **CMB** +7, **CMD** 19, **TA** +7, **RTA** +6
**Feats** [[Alertness]], [[Weapon Focus]] (Bite)
**Skills** Fly +2, Perception +7, Stealth +15, Swim +11
**Racial Modifiers** +8 Stealth
**Languages** Aquan (cannot speak)
#### special abilities
### Ambush (Ex)
If a terlen's bit attack deals double damage during the surprise round.
#### ecology
**Organization** Solitary or school (2–8)
**Advancement** 5–12 HD (Medium)
Products of a harsh environment, terlens are supremely adapted predators that are capable of hunting from air, land, or water. Terlens are much faster in the water than most creatures, but they are only moderately skilled flyers.
Terlens resemble large winged sharks. They have unusually large maws, and, like those of sharks, their deadly teeth continue to grow throughout their lives. Terlens have excellent natural camouflage: Their gray hides fade into their environs with ease.
Although vicious predators, terlens have enough survival instinct to stay away from the large and powerful beings that they sometimes encounter on the Outer Planes.
### Combat
Voracious eaters, terlens never pass up a chance for a meal.
They cover great distances by day, though they stay low to the ground compared to other large flying predators and use foliage as cover to surprise prey. In combat they instinctively
try to strike from ambush, and once their powerful jaws lock on, they crush and worry opponents unlucky enough to be caught.
Terlens often use hit-and-run tactics, and as natural hunters they know that their best chance for a kill is a quick strike