# Tatterdemanimal
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d3 (×2)
> >bites: 1d4 (×2)
> >sting: 1d3 (×2)
> >Melee/Ranged: +2/+7
> >Secondary: -3/+2
> >Multiattack: +0/+5
> >M/R_PA: +2/+7
> >2nd/PA: -3/+2
> >MA_PA: +0/+5
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 10; Dex: 15; Con: 10; Int: 10; Wis: 14; Cha: 12
> > xFeat:: 1/1 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Tatterdemanimal</div>
<div class="CR">CR 1 (400 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Small Construct
**Init** +5
**Perception** +4
#### defense
**AC** 16, 16 touch, 11 flat-footed (+5 Dex, +1 size)
**hp** 15 (1d10+10)
**Fort** +0, **Refl** +5, **Will** +4
**Feint** 15, **Demoralize** 15
**Immune** bludgeoning
#### offense
**Speed** 40 ft., fly 40 ft. (clumsy)
**Melee** 2 claws +51 (2d6+11 plus grab), 3 bites +51 (2d6+11), sting +45 (2d6+5 plus poison)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** control host, immunity to blunt weapons, wrap
#### statistics
**Str** 10, **Dex** 21, **Con** —, **Int** 10, **Wis** 19, **Cha** 15
**BAB** +1, **CMB** +0, **CMD** 15, **TA** +2, **RTA** +7
**Feats** [[Stealthy]]
**Skills** Fly +0, Perception +4, Stealth +10
**Languages**
#### special abilities
### Control Host (Su)
A raggamoffyn can attempt to take control of any creature it has wrapped (see below). This ability functions like the dominate monster spell (caster level 18th; Will save DC 12). As a free action, the monster may relinquish control over its host by physically and mentally disengaging itself from the latter's body. Use the captured one template for a creature under the control of a raggamoffyn.
### Immunity to Blunt Weapons (Ex)
A tatterdemanimal takes no damage from bludgeoning weapons.
### Wrap (Ex)
With a successful grapple check, a raggamoffyn can wrap itself around any foe it has already grabbed with another successful grapple check. The monster forms a skintight layer around the wrapped creature, covering it from head to toe but leaving enough space for the creature to breathe through its mouth and nose. Attacks on such a target deal half their damage to the monster and half to the wrapped creature. An affected creature can extract itself by making a successful grapple check. Once it has wrapped a creature, the raggamoffyn can attempt to control it on its next action.