# Tatterdemanimal >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d3 (×2) > >bites: 1d4 (×2) > >sting: 1d3 (×2) > >Melee/Ranged: +2/+7 > >Secondary: -3/+2 > >Multiattack: +0/+5 > >M/R_PA: +2/+7 > >2nd/PA: -3/+2 > >MA_PA: +0/+5 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 10; Dex: 15; Con: 10; Int: 10; Wis: 14; Cha: 12 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Tatterdemanimal</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Small Construct **Init** +5 **Perception** +4 #### defense **AC** 16, 16 touch, 11 flat-footed (+5 Dex, +1 size) **hp** 15 (1d10+10) **Fort** +0, **Refl** +5, **Will** +4 **Feint** 15, **Demoralize** 15 **Immune** bludgeoning #### offense **Speed** 40 ft., fly 40 ft. (clumsy) **Melee** 2 claws +51 (2d6+11 plus grab), 3 bites +51 (2d6+11), sting +45 (2d6+5 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** control host, immunity to blunt weapons, wrap #### statistics **Str** 10, **Dex** 21, **Con** —, **Int** 10, **Wis** 19, **Cha** 15 **BAB** +1, **CMB** +0, **CMD** 15, **TA** +2, **RTA** +7 **Feats** [[Stealthy]] **Skills** Fly +0, Perception +4, Stealth +10 **Languages** #### special abilities ### Control Host (Su) A raggamoffyn can attempt to take control of any creature it has wrapped (see below). This ability functions like the dominate monster spell (caster level 18th; Will save DC 12). As a free action, the monster may relinquish control over its host by physically and mentally disengaging itself from the latter's body. Use the captured one template for a creature under the control of a raggamoffyn. ### Immunity to Blunt Weapons (Ex) A tatterdemanimal takes no damage from bludgeoning weapons. ### Wrap (Ex) With a successful grapple check, a raggamoffyn can wrap itself around any foe it has already grabbed with another successful grapple check. The monster forms a skintight layer around the wrapped creature, covering it from head to toe but leaving enough space for the creature to breathe through its mouth and nose. Attacks on such a target deal half their damage to the monster and half to the wrapped creature. An affected creature can extract itself by making a successful grapple check. Once it has wrapped a creature, the raggamoffyn can attempt to control it on its next action.