# Swarm, Water Elementite
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +10/+9
> >Secondary: +5/+4
> >Multiattack: +8/+7
> >M/R_PA: +10/+9
> >2nd/PA: +5/+4
> >MA_PA: +8/+7
> >Itterative: 2
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 14; Dex: 13; Con: 14; Int: 9; Wis: 13; Cha: 13
> > xFeat:: 3/4 (1)
> > xClasSkil:: Perception, Stealth, Swim
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Water Elementite Swarm</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Planar Handbook</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Tiny Outsider (elemental, swarm, water)
**Init** +0
**Senses** darkvision 60 ft.; **Perception** +2
#### defense
**AC** 16, 12 touch, 16 flat-footed (+4 natural, +2 size)
**hp** 49 (7d10+14)
**Fort** +3, **Refl** +5, **Will** +5
**Feint** —, **Demoralize** —
**Defensive Abilities** swarm traits
#### offense
**Speed** 20 ft., swim 90 ft.
**Melee** swarm (2d6 plus distraction)
**Space** 10 ft., **Reach** ft.
**Special Attacks** drench, drown, water mastery
#### statistics
**Str** 13, **Dex** 10, **Con** 12, **Int** 2, **Wis** 11, **Cha** 11
**BAB** +7, **CMB** —, **CMD** —, **TA** +10, **RTA** +9
**Feats** [[Alertness]], [[Improved Initiative]], [[Toughness]]
**Skills** Perception +2, Stealth +14, Swim +16
**Languages**
#### special abilities
### Drench (Ex)
As water elementites swarm over a creature or an area, they put out torches, campfires, exposed lanterns and other open flames of non-magical origins if these are of Large size or smaller. A swarm can dispel magical fire it touches as if by dispel magic (caster level 7th).
### Drown (Ex)
Water elementites swarm over and into any creature in the same space, filling its lungs (or other breathing apparatus). Holding one's breath is not possible in the middle of the swarm; a victim is immediately at risk of drowning and must make a Constitution check every round.
### Water Mastery (Ex)
A water elementite swarm gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the foe or the swarm is touching the ground, the swarm takes a -4 penalty on attack and damage rolls. Water elementite swarms don't overturn ships as their larger water elemental brethren do. Instead, they swarm up and over a ship, exploring the cabins and the cargo areas. Sometimes the weight of several swarms can cause a small ship to sink. Elementite swarms have very little intelligence. Like all swarms, they attack by moving into an opponent's space, provoking an attack of opportunity. An elementite swarm can occupy the same space as an opponent of any size, but it remains a creature with a 10-foot space. Swarms never make attacks of opportunity. Unlike other creatures with a 10-foot space, an elementite swarm is shapeable. It can occupy any four contiguous 5-foot squares, and it can squeeze through any space large enough to contain a Tiny creature.