# Swarm, Shimmerling >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +8/+19 > >Secondary: +3/+14 > >Multiattack: +6/+17 > >M/R_PA: +8/+19 > >2nd/PA: +3/+14 > >MA_PA: +6/+17 > >Itterative: 1 > > xDmg:: Str: -5; Str2: -7; StrOH: -2; StrPA: -5; StrPA2H: -7; StrPAOH: -2 > > xDCs:: Str: 10; Dex: 21; Con: 15; Int: 13; Wis: 17; Cha: 19 > > xFeat:: 4/6 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Shimmerling Swarm</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Fine Fey (swarm) **Init** +6 **Senses** low-light vision; **Perception** +2 #### defense **AC** 24, 24 touch, 18 flat-footed (+6 Dex, +8 size) **hp** 44 (11d6+11) **Fort** +5, **Refl** +15, **Will** +11 **Feint** —, **Demoralize** — **Defensive Abilities** swarm traits **Immune** weapon damage #### offense **Speed** 5 ft., fly 50 ft. (perfect) **Melee** swarm (3d6 plus distraction) **Space** 10 ft., **Reach** 0 ft. **Special Attacks** dazzling illumination, hive mind #### statistics **Str** 1, **Dex** 22, **Con** 11, **Int** 7, **Wis** 15, **Cha** 18 **BAB** +5, **CMB** -8, **CMD** 8, **TA** +8, **RTA** +19 **Feats** [[Great Fortitude]], [[Iron Will]], [[Lightning Reflexes]], [[Toughness]] **Skills** Diplomacy +18, Fly +36, Perception +2, Sense Motive +16, Stealth +28 **Languages** #### special abilities ### Dazzling Illumination (Su) Each shimmerling in a shimmerling swarm glows in some color of the rainbow. When the members of a swarm concentrate this glow, the swarm sheds light equivalent to a daylight spell. This illumination dazzles any sighted creature within a 60-foot radius. Furthermore, the swarm's display of light and movement is hypnotic. Any creature within 300 feet that can see the shimmerling swarm must succeed on a DC 19 Will save or be fascinated for as long as the swarm is in sight. Any potential threat allows another saving throw against the effect, and an obvious threat automatically frees the creature from the effect, as does vigorous shaking. A creature that succeeds on the saving throw is immune to that shimmerling swarm's hypnotic form for 1 minute. This is a mind-affecting pattern effect. The save DC is Charisma-based. ### Hive Mind (Ex) A shimmerling swarm that has at least 1 hit point per Hit Die (or 11 points for a standard shimmerling swarm) forms a hive mind, giving it an Intelligence score of 7. When a shimmerling swarm is reduced below this hit point threshold, its Intelligence score is reduced to 1. This change reduces its skill modifiers to the following values: Diplomacy +4, Hide +36, listen +2, Move Silently +6, Sense Motive +2, Spot +2.