# Swarm, Needletooth
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +6/+15
> >Secondary: +1/+10
> >Multiattack: +4/+13
> >M/R_PA: +6/+15
> >2nd/PA: +1/+10
> >MA_PA: +4/+13
> >Itterative: 2
> > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2
> > xDCs:: Str: 11; Dex: 20; Con: 17; Int: 11; Wis: 16; Cha: 11
> > xFeat:: 4/6 (2)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Needletooth Swarm</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Tiny Animal (swarm)
**Init** +9
**Senses** low-light vision; **Perception** +5
#### defense
**AC** 19, 17 touch, 14 flat-footed (+5 Dex, +2 natural, +2 size)
**hp** 66 (11d8+22)
**Fort** +9, **Refl** +14, **Will** +4
**Feint** —, **Demoralize** —
**Defensive Abilities** swarm traits
#### offense
**Speed** 40 ft.
**Melee** swarm (3d6 plus distraction)
**Space** 10 ft., **Reach** ft.
**Special Attacks** wounding
#### statistics
**Str** 2, **Dex** 21, **Con** 15, **Int** 2, **Wis** 13, **Cha** 2
**BAB** +8, **CMB** —, **CMD** —, **TA** +6, **RTA** +15
**Feats** [[Alertness]], [[Improved Initiative]], [[Lightning Reflexes]], [[Stealthy]]
**Skills** Perception +5, Stealth +27
**Languages**
#### special abilities
### Wounding (Ex)
Any living creature damaged by a needletooth swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.