# Swarm, Needletooth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +6/+15 > >Secondary: +1/+10 > >Multiattack: +4/+13 > >M/R_PA: +6/+15 > >2nd/PA: +1/+10 > >MA_PA: +4/+13 > >Itterative: 2 > > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2 > > xDCs:: Str: 11; Dex: 20; Con: 17; Int: 11; Wis: 16; Cha: 11 > > xFeat:: 4/6 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Needletooth Swarm</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Tiny Animal (swarm) **Init** +9 **Senses** low-light vision; **Perception** +5 #### defense **AC** 19, 17 touch, 14 flat-footed (+5 Dex, +2 natural, +2 size) **hp** 66 (11d8+22) **Fort** +9, **Refl** +14, **Will** +4 **Feint** —, **Demoralize** — **Defensive Abilities** swarm traits #### offense **Speed** 40 ft. **Melee** swarm (3d6 plus distraction) **Space** 10 ft., **Reach** ft. **Special Attacks** wounding #### statistics **Str** 2, **Dex** 21, **Con** 15, **Int** 2, **Wis** 13, **Cha** 2 **BAB** +8, **CMB** —, **CMD** —, **TA** +6, **RTA** +15 **Feats** [[Alertness]], [[Improved Initiative]], [[Lightning Reflexes]], [[Stealthy]] **Skills** Perception +5, Stealth +27 **Languages** #### special abilities ### Wounding (Ex) Any living creature damaged by a needletooth swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.