# Swarm, Fyrefly
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +8/+20
> >Secondary: +3/+15
> >Multiattack: +6/+18
> >M/R_PA: +8/+20
> >2nd/PA: +3/+15
> >MA_PA: +6/+18
> >Itterative: 1
> > xDmg:: Str: -5; Str2: -7; StrOH: -2; StrPA: -5; StrPA2H: -7; StrPAOH: -2
> > xDCs:: Str: 7; Dex: 19; Con: 11; Int: 11; Wis: 13; Cha: 13
> > xFeat:: 2/3 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Fyrefly Swarm</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
CN Fine Magical Beast (swarm)
**Init** +7
**Senses** darkvision 60 ft., low-light vision; **Perception** +3
#### defense
**AC** 25, 25 touch, 18 flat-footed (+7 Dex, +8 size)
**hp** 25 (5d10)
**Fort** +4, **Refl** +11, **Will** +2
**Feint** —, **Demoralize** —
**Defensive Abilities** swarm traits
**Immune** fire, weapon damage
**Weakness** vulnerable to water
#### offense
**Speed** fly 50 ft. (perfect)
**Melee** swarm (2d4 fire plus combustion and distraction)
**Space** 10 ft., **Reach** ft.
**Special Attacks** partial immunity to cold, vulnerability to water
#### statistics
**Str** 1, **Dex** 25, **Con** 10, **Int** 9, **Wis** 12, **Cha** 13
**BAB** +5, **CMB** —, **CMD** —, **TA** +8, **RTA** +20
**Feats** [[Ability Focus]] (combustion), [[Alertness]]
**Languages**
#### special abilities
### Partial Immunity to Cold (Ex)
The fyrefly is partially immune to cold damage. Each time it would normally take damage from a cold attack, it takes no damage but instead falls into a catatonic coma for 24 hours. During this time, it cannot be awakened by any means. This is not a sleep effect.
### Vulnerability to Water (Ex)
Contact with water or a spell with the water descriptor has the same effect as its partial immunity to cold, except the fyrefly is allowed a DC 10 (or 10 + spell level) Fortitude save to negate the effect. The adult fyrefly is not aggressive in the least. When it comes into contact with anything flammable, it sets objects ablaze, and it can use this ability to defend itself - unless it is in a swarm. Generally, fyrefly swarms form only on starry nights. They attack randomly until the sun rises, they're defeated in combat, or 2d4 hours pass, whichever occurs first. The swarm sets afire all flammable substances it touches. A victim in contact with the swarm has an 80 percent chance per round of being stung or bitten, suffering 1 point of damage. Additionally, he has a 100 percent chance of suffering 2d4 points of fire damage, unless he saves (Reflex), in which case he suffers no damage. A victim within five feet of the swarm must save (Reflex) or suffer 1d4 points of heat damage. Each point of damage inflicted on the swarm kills 1d20 fyreflies. If half the swarm is killed, the survivors scatter. Darkness and similar spells that completely or partially obscure the swarm's view of the stars also scatter them.