# Swarm, Cranium Rat Greater Pack >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Cranium Rat Greater Pack Swarm</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Diminutive Magical Beast (psionic, swarm) **Init** +7 **Senses** darkvision 60 ft., low-light vision; **Perception** +33 #### defense **AC** 18, 17 touch, 15 flat-footed (+3 Dex, +1 natural, +4 size) **hp** 204 (24d10+72) **Fort** +16, **Refl** +19, **Will** +12 **Feint** 40, **Demoralize** 36 **Defensive Abilities** split, swarm traits **SR** 22 **Immune** cold, weapon damage #### offense **Speed** 40 ft., climb 20 ft. **Melee** swarm (5d6 plus disease) **Space** 10 ft., **Reach** 0 ft. **Special Attacks** distraction (DC 24) , mind blast (60-ft. cone, DC 26, 3d4 rounds) **Sorcerer Spells Known** (CL 10th, Concentration +14) > **0 (at-will)—** _dancing lights_, _daze_, _detect magic_, _flare_, _ghost sound_, _mage hand_, _open/close_, _prestidigitation_, _read magic_ > **1st (7/Day)—** _charm person_, _expeditious retreat_, _magic missile_, _ray of enfeeblement_, _shocking grasp_ > **2nd (7/Day)—** _blur_, _knock_, _mirror image_, _see invisibility_ > **3rd (7/Day)—** _fireball_, _lightning bolt_, _slow_ > **4th (6/Day)—** _contagion_, _fire shield_ > **5th (3/Day)—** _hold monster_ #### statistics **Str** 2, **Dex** 17, **Con** 14, **Int** 19, **Wis** 14, **Cha** 19 **BAB** +24, **CMB** —, **CMD** —, **TA** +24, **RTA** +31 **Feats** [[Alertness]], [[Blind-Fight]], [[Combat Casting]], [[Greater Spell Focus]] (Enchantment), [[Greater Spell Penetration ]], [[Improved Initiative]], [[Improved Lightning Reflexes]], [[Iron Will]], [[Lightning Reflexes]], [[Spell Focus]] (Enchantment), [[Spell Penetration]], [[Toughness]] **Skills** Acrobatics +30, Climb +31, Escape Artist +27, Perception +33, Sense Motive +30, Spellcraft +28 **Languages** Abyssal, Aklo, Common, Undercommon; telepathy 100 ft. #### special abilities ### Disease (Ex) Filth fever: Swarm-injury; _save_ Fort DC 15; _onset_ 1d3 days; _frequency_ 1/day; _effect_ 1d3 Dex damage and 1d3 Con damage; _cure_ 2 consecutive saves. The save DC is Constitution-based. ### Split (Ex) When a greater cranium rat pack is reduced to 0 hit points, it does not scatter. Instead, it becomes an average pack. Likewise, when an average pack is reduced to 0 hp, it becomes a lesser pack. When a lesser pack is reduced to 0 hp, it is destroyed. This transformation is instantaneous. #### ecology **Terrain** any Outer Plane **Advancement** — Like ten thousand eyes and ears dispatched to gather secrets for some dark deity of knowledge, cranium rats are everywhere—seeing, hearing, and sharing what they learn in a bizarre hive mind. An individual cranium rat is almost indistinguishable from a mouse or small rat, except that a portion of its large brain is exposed and pulses with a soft glow. Singly, the creatures are harmless, but they are never encountered singly. A pack of cranium rats has a group mind—and the more rats, the more intelligent the group mind. A greater pack of cranium rats consists of about 300 rats. > If you’re using the Psionics Handbook, an average or greater cranium rat pack should manifest powers as a psion rather than cast spells as a wizard. Since Intelligence is their best ability, they typically choose Metacreativity as their primary discipline. They gain the Combat Manifestation feat instead of Combat Casting, Power Penetration and Greater Power Penetration instead of the Spell Penetration and Greater Spell Penetration feats, and Psionic Focus (Metacreativity) and Greater Psionic Focus (Metacreativity) instead of the Spell Focus and Greater Spell Focus feats. ### Combat Greater packs follow the same tactics as the smaller packs, but they can use more effective spells.