# Swarm, Cranium Rat Greater Pack
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +24/+31
> >Secondary: +19/+26
> >Multiattack: +22/+29
> >M/R_PA: +24/+31
> >2nd/PA: +19/+26
> >MA_PA: +22/+29
> >Itterative: 4
> > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2
> > xDCs:: Str: 18; Dex: 25; Con: 24; Int: 26; Wis: 24; Cha: 26
> > xFeat:: 9/12 (3)
> >
> >
> > xLang:: 0/4 (4)
<div class="grid-container"><div class="MON">Cranium Rat Greater Pack Swarm</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Diminutive Magical Beast (swarm)
**Init** +7
**Senses** darkvision 60 ft., low-light vision; **Perception** +33
#### defense
**AC** 18, 17 touch, 15 flat-footed (+3 Dex, +1 natural, +4 size)
**hp** 168 (24d10+48)
**Fort** +16, **Refl** +19, **Will** +12
**Feint** 40, **Demoralize** 36
**Defensive Abilities** swarm traits
**SR** 22
**Immune** cold, weapon damage
#### offense
**Speed** 40 ft., climb 20 ft.
**Melee** swarm (5d6 plus distraction)
**Space** 10 ft., **Reach** ft.
**Special Attacks** hive mind, merge swarms, mind blast, swarm regeneration
Sorcerer Spells Known (CL 10th, Concentration +14)
> 0 (at-will)— 0
> 1st (7/Day)— 1
> 2nd (7/Day)— 2
> 3rd (7/Day)— 3
> 4th (6/Day)— 4
> 5th (3/Day)— 5
#### statistics
**Str** 2, **Dex** 17, **Con** 14, **Int** 19, **Wis** 14, **Cha** 19
**BAB** +24, **CMB** —, **CMD** —, **TA** +24, **RTA** +31
**Skills** Acrobatics +30 (+4 when jumping), Climb +31, Escape Artist +27, Perception +33, Sense Motive +30, Spellcraft +28
**Languages**
#### special abilities
### Hive Mind (Ex)
A cranium rat swarm has a hive mind, which makes it susceptible to mind-affecting spells. For purposes of such spells, the swarm is a single creature of the magical beast type.
### Merge Swarms (Ex)
Two lesser cranium rat packs can move into the same space and merge into a single swarm, becoming an average pack. Likewise, two average packs can merge together into a greater pack. Merging in this fashion is a full-round action.
### Mind Blast (Su)
This attack is a 60-foot cone. Anyone caught in this cone must succeed on a Will save (DC 23) or be stunned for 3d4 rounds. A greater pack can use this ability at will. Spells (Sp): A greater pack can cast arcane spells as a 10th-level sorcerer (spells/day 6/7/7/7/6/3; spells known 9/5/4/3/2/1; save DC 14 + spell level). A typical spells known list: 0 - dancing lights, daze, detect magic, flare, ghost sound, mage hand, open/close, prestidigitation, read magic; 1st - charm person, expeditious retreat, magic missile, ray of enfeeblement, shocking grasp; 2nd - blur, knock, mirror image, see invisibility; 3rd - fireball, lightning bolt, slow; 4th - contagion, fire shield; 5th - hold monster.
### Swarm Regeneration (Ex)
When a greater cranium rat pack is reduced to 0 hit points, it does not scatter. Instead, it becomes an average pack. Likewise, when an average pack is reduced to 0 hp, it becomes a lesser pack. When a lesser pack is reduced to 0 hp, it is destroyed. This transformation is instantaneous.
#### ecology
**Advancement** —
A greater pack of cranium rats consists of about 300 rats.