# Sunwyrm >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Sunwyrm</div> <div class="CR">CR 14 (38,400 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Large Dragon **Init** +5 **Senses** blindsight 120 ft., darkvision 60 ft., dragon senses, low-light vision; **Perception** +18 **Aura** brilliance (240 ft., Fort DC 22, blind for 3d6 rounds) #### defense **AC** 24, 14 touch, 19 flat-footed (+5 Dex, +10 natural, -1 size) **hp** 114 (12d12+36) **Fort** +11, **Refl** +13, **Will** +11 **Feint** 28, **Demoralize** 25 **Defensive Abilities** energy form **DR** 15/magic; **SR** 25 **Immune** blindness, paralysis, sleep #### offense **Speed** 40 ft., fly 120 ft. (average) **Melee** bite +16 (1d8+4), 4 claws +16 (1d6+4) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** breath weapon (90-ft. line, DC 19, 15d8 physical damage) #### statistics **Str** 18, **Dex** 20, **Con** 17, **Int** 13, **Wis** 16, **Cha** 23 **BAB** +12, **CMB** +13, **CMD** 28, **TA** +15, **RTA** +16 **Feats** [[Cleave]], [[Combat Expertise]], [[Combat Reflexes]], [[Flyby Attack]], [[Power Attack]], [[Weapon Finesse]] **Skills** Acrobatics +17, Bluff +21, Climb +19, Fly +18, Perception +18, Sense Motive +18, Stealth +18 **Languages** Auran, Common, Draconic, Ignan #### special abilities ### Breath Weapon (Su) A sunwyrm can breathe a 90-foot line of brilliant energy. This beam of energy passes through nonliving manner (including constructs and undead) without harming it, but living creatures in the area take 15d8 physical damage. A successful DC 19 Reflex save halves damage. A sunwyrm must wait 1d4+1 rounds before using its breath weapon again. ### Brilliant Aura (Su) A sunwyrm constantly emits light, which provides bright light to a range of 240 feet. A sunwyrm takes a -20 penalty on all Stealth checks when not in a lager area of bright light. Any creature that looks at a sunwyrm must make a Fortitude save (DC 22) each round or be blinded for 3d6 rounds. This is a 6th-level spell for purposes of resolving light and darkness effects. ### Brilliant Energy (Su) A sunwyrm can transform its claws and teeth into brilliant energy weapons as a free action, allowing those attacks no ignore nonliving matter. Such attacks ignore armor and shield bonuses to AC, but are unable to affect undead, constructs or objects. ### Energy Form (Ex) As a move action, a sunwyrm can transform its entire body into energy, making it incorporeal. The sunwyrm gain the incorporeal subtype. This grants the sunwyrm a +6 deflection bonus to AC, but also removes is natural armor bonus. A sunwyrm's attacks are resolved as incorporeal touch attacks, but no longer gain the benefit of the sunwyrm's strength. #### ecology **Terrain:** Warm desert or plains **Organization** Solitary, pair, or flight (3–6) **Treasure:** Standard **Advancement** 13–24 HD (Large); 25–36 HD (Huge) The sunwyrm is a dangerous draconic beast that lurks in the skies above sweltering regions such as deserts and savannahs. It can transform part or all of its body into pure energy to lay waste to its victims. A sunwyrm looks like a radiant dragon with shining scales that radiate visible waves of heat. It has batlike wings that emit brilliant light. A fanged mouth and horns dominate the creature’s draconic head, and almost-liquid light seems to seep from its eyes. A sunwyrm has eight legs, and it can use the front four, which are more limber, to devastating effect in combat. Finally, the creature’s tail is long and sinuous with a glowing ball of pulsating energy at the tip. A sunwyrm is nearly 15 feet long, and it has a wingspan of well over 30 feet. A sunwyrm spends the majority of its life in the air soaring on powerful thermals and scouring the lands below for creatures to swoop down on and eat. Sunwyrms are carnivores, but their digestion processes transform consumed flesh into pure energy and light that is then emitted from their tail, eyes, and wing membranes. Like many dragons, sunwyrms have an almost maniacal obsession with precious metals and treasure, but they particularly love to collect gold and gemstones. Sunwyrms can transform their bodies into burning energy, and in this form they can pass through nonliving matter. They prefer to make their lairs inside sand dunes, where they rest in brilliant energy form. Most sunwyrm lairs have at least a few open air caves nearby for the storage of the creature’s loot. ### Combat The sunwyrm has a unique method of hiding in plain sight. Since it emits light constantly, it positions itself in the sky directly between its prey and the sun, casting no shadows and waiting for the perfect opportunity to swoop down and strike. Against powerful foes, a sunwyrm prefers to remain in its hidden position and blast them with its breath weapon. In melee combat, the creature makes full use of its brilliant energy attacks by using the Power Attack feat against armored foes.