# Storm Elemental, Small >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d3 (×2) > >Melee/Ranged: +3/+5 > >Secondary: -2/+0 > >Multiattack: +1/+3 > >M/R_PA: +3/+5 > >2nd/PA: -2/+0 > >MA_PA: +1/+3 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 13; Con: 12; Int: 8; Wis: 11; Cha: 11 > > xFeat:: 1/1 (0) > > xClasSkil:: Fly, Perception, Sense Motive > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Small Elemental Storm</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Small Outsider (air, elemental) **Init** +2 **Senses** darkvision 60 ft.; **Perception** +7 #### defense **AC** 14, 13 touch, 12 flat-footed (+2 Dex, +1 natural, +1 size) **hp** 12 (2d10+2) **Fort** +1, **Refl** +5, **Will** +3 **Feint** 17, **Demoralize** 12 #### offense **Speed** 20 ft., fly 40 ft. (perfect) **Melee** slam +5 (1d3 plus 1d4 electricity) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** air mastery, healed by the storm, shock, thunder and lightning #### statistics **Str** 10, **Dex** 15, **Con** 12, **Int** 4, **Wis** 11, **Cha** 11 **BAB** +2, **CMB** +1, **CMD** 13, **TA** +3, **RTA** +5 **Skills** Fly +17, Perception +7, Sense Motive +7 **Languages** #### special abilities ### Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental. ### Healed by the Storm (Ex) Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself. ### Shock (Su) Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based. ### Thunder and Lightning (Su) Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 1d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 12 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 2d6 electricity damage. A DC 12 Reflex save halves this damage. The save DCs are Constitution-based.