# Storm Elemental, Small
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d3 (×2)
> >Melee/Ranged: +3/+5
> >Secondary: -2/+0
> >Multiattack: +1/+3
> >M/R_PA: +3/+5
> >2nd/PA: -2/+0
> >MA_PA: +1/+3
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 11; Dex: 13; Con: 12; Int: 8; Wis: 11; Cha: 11
> > xFeat:: 1/1 (0)
> > xClasSkil:: Fly, Perception, Sense Motive
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Small Elemental Storm</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Small Outsider (air, elemental)
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +7
#### defense
**AC** 14, 13 touch, 12 flat-footed (+2 Dex, +1 natural, +1 size)
**hp** 12 (2d10+2)
**Fort** +1, **Refl** +5, **Will** +3
**Feint** 17, **Demoralize** 12
#### offense
**Speed** 20 ft., fly 40 ft. (perfect)
**Melee** slam +5 (1d3 plus 1d4 electricity)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** air mastery, healed by the storm, shock, thunder and lightning
#### statistics
**Str** 10, **Dex** 15, **Con** 12, **Int** 4, **Wis** 11, **Cha** 11
**BAB** +2, **CMB** +1, **CMD** 13, **TA** +3, **RTA** +5
**Skills** Fly +17, Perception +7, Sense Motive +7
**Languages**
#### special abilities
### Air Mastery (Ex)
Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental.
### Healed by the Storm (Ex)
Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself.
### Shock (Su)
Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based.
### Thunder and Lightning (Su)
Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 1d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 12 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 2d6 electricity damage. A DC 12 Reflex save halves this damage. The save DCs are Constitution-based.