# Storm Elemental, Medium >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d4 (×2) > >Melee/Ranged: +6/+5 > >Secondary: +1/+0 > >Multiattack: +4/+3 > >M/R_PA: +6/+5 > >2nd/PA: +1/+0 > >MA_PA: +4/+3 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 13; Con: 14; Int: 9; Wis: 12; Cha: 12 > > xFeat:: 2/2 (0) > > xClasSkil:: Fly, Perception, Sense Motive > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Medium Elemental Storm</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Outsider (air, elemental) **Init** +1 **Senses** darkvision 60 ft.; **Perception** +9 #### defense **AC** 15, 11 touch, 14 flat-footed (+1 Dex, +4 natural) **hp** 28 (4d10+8) **Fort** +3, **Refl** +5, **Will** +4 **Feint** 19, **Demoralize** 14 #### offense **Speed** 30 ft., fly 60 ft. (perfect) **Melee** slam +6 (1d4+2 plus 1d6 electricity) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** air mastery, healed by the storm, shock, thunder and lightning #### statistics **Str** 14, **Dex** 13, **Con** 14, **Int** 4, **Wis** 11, **Cha** 11 **BAB** +4, **CMB** +6, **CMD** 17, **TA** +6, **RTA** +5 **Feats** [[Alertness]], [[Improved Initiative]] **Skills** Fly +16, Perception +9, Sense Motive +9 **Languages** #### special abilities ### Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental. ### Healed by the Storm (Ex) Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself. ### Shock (Su) Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based. ### Thunder and Lightning (Su) Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 2d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 14 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 4d6 electricity damage. A DC 14 Reflex save halves this damage. The save DCs are Constitution-based.