# Storm Elemental, Medium
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d4 (×2)
> >Melee/Ranged: +6/+5
> >Secondary: +1/+0
> >Multiattack: +4/+3
> >M/R_PA: +6/+5
> >2nd/PA: +1/+0
> >MA_PA: +4/+3
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 13; Con: 14; Int: 9; Wis: 12; Cha: 12
> > xFeat:: 2/2 (0)
> > xClasSkil:: Fly, Perception, Sense Motive
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Medium Elemental Storm</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Outsider (air, elemental)
**Init** +1
**Senses** darkvision 60 ft.; **Perception** +9
#### defense
**AC** 15, 11 touch, 14 flat-footed (+1 Dex, +4 natural)
**hp** 28 (4d10+8)
**Fort** +3, **Refl** +5, **Will** +4
**Feint** 19, **Demoralize** 14
#### offense
**Speed** 30 ft., fly 60 ft. (perfect)
**Melee** slam +6 (1d4+2 plus 1d6 electricity)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** air mastery, healed by the storm, shock, thunder and lightning
#### statistics
**Str** 14, **Dex** 13, **Con** 14, **Int** 4, **Wis** 11, **Cha** 11
**BAB** +4, **CMB** +6, **CMD** 17, **TA** +6, **RTA** +5
**Feats** [[Alertness]], [[Improved Initiative]]
**Skills** Fly +16, Perception +9, Sense Motive +9
**Languages**
#### special abilities
### Air Mastery (Ex)
Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental.
### Healed by the Storm (Ex)
Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself.
### Shock (Su)
Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based.
### Thunder and Lightning (Su)
Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 2d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 14 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 4d6 electricity damage. A DC 14 Reflex save halves this damage. The save DCs are Constitution-based.