# Storm Elemental, Large
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +13/+7
> >Secondary: +8/+2
> >Multiattack: +11/+5
> >M/R_PA: +13/+7
> >2nd/PA: +8/+2
> >MA_PA: +11/+5
> >Itterative: 2
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3
> > xDCs:: Str: 20; Dex: 14; Con: 18; Int: 12; Wis: 14; Cha: 14
> > xFeat:: 3/4 (1)
> > xClasSkil:: Escape Artist, Fly, Perception, Sense Motive
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Large Elemental Storm</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Outsider (air, elemental)
**Init** +0
**Senses** darkvision 60 ft.; **Perception** +13
#### defense
**AC** 16, 9 touch, 16 flat-footed (+7 natural, -1 size)
**hp** 72 (8d10+32)
**Fort** +6, **Refl** +6, **Will** +6
**Feint** 23, **Demoralize** 18
#### offense
**Speed** 40 ft., fly 80 ft. (perfect)
**Melee** 2 slams +13 (1d6+6 plus ids electricity)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** air mastery, healed by the storm, shock, thunder and lightning
#### statistics
**Str** 22, **Dex** 11, **Con** 18, **Int** 6, **Wis** 11, **Cha** 11
**BAB** +8, **CMB** +15, **CMD** 25, **TA** +13, **RTA** +7
**Feats** [[Alertness]], [[Blind-fight]], [[Improved Initiative]]
**Skills** Escape Artist +8, Fly +17, Perception +13, Sense Motive +13
**Languages**
#### special abilities
### Air Mastery (Ex)
Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental.
### Healed by the Storm (Ex)
Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself.
### Shock (Su)
Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based.
### Thunder and Lightning (Su)
Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 4d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 18 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 8d6 electricity damage. A DC 18 Reflex save halves this damage. The save DCs are Constitution-based.