# Storm Elemental, Large >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d6 (×2) > >Melee/Ranged: +13/+7 > >Secondary: +8/+2 > >Multiattack: +11/+5 > >M/R_PA: +13/+7 > >2nd/PA: +8/+2 > >MA_PA: +11/+5 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 20; Dex: 14; Con: 18; Int: 12; Wis: 14; Cha: 14 > > xFeat:: 3/4 (1) > > xClasSkil:: Escape Artist, Fly, Perception, Sense Motive > > SaveDiff:: +/- 4 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Large Elemental Storm</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Outsider (air, elemental) **Init** +0 **Senses** darkvision 60 ft.; **Perception** +13 #### defense **AC** 16, 9 touch, 16 flat-footed (+7 natural, -1 size) **hp** 72 (8d10+32) **Fort** +6, **Refl** +6, **Will** +6 **Feint** 23, **Demoralize** 18 #### offense **Speed** 40 ft., fly 80 ft. (perfect) **Melee** 2 slams +13 (1d6+6 plus ids electricity) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** air mastery, healed by the storm, shock, thunder and lightning #### statistics **Str** 22, **Dex** 11, **Con** 18, **Int** 6, **Wis** 11, **Cha** 11 **BAB** +8, **CMB** +15, **CMD** 25, **TA** +13, **RTA** +7 **Feats** [[Alertness]], [[Blind-fight]], [[Improved Initiative]] **Skills** Escape Artist +8, Fly +17, Perception +13, Sense Motive +13 **Languages** #### special abilities ### Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental. ### Healed by the Storm (Ex) Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself. ### Shock (Su) Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based. ### Thunder and Lightning (Su) Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 4d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 18 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 8d6 electricity damage. A DC 18 Reflex save halves this damage. The save DCs are Constitution-based.