# Storm Elemental, Huge >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d8 (×2) > >Melee/Ranged: +24/+13 > >Secondary: +19/+8 > >Multiattack: +22/+11 > >M/R_PA: +19/+8 > >2nd/PA: +14/+3 > >MA_PA: +17/+6 > >Itterative: 4 > > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +20; StrPA2H: +30; StrPAOH: +10 > > xDCs:: Str: 28; Dex: 17; Con: 24; Int: 16; Wis: 18; Cha: 18 > > xFeat:: 6/8 (2) > > xClasSkil:: Escape Artist, Fly, Perception, Sense Motive > > SaveDiff:: +/- 5 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Huge Elemental Storm</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Outsider (air, elemental) **Init** -1 **Senses** darkvision 60 ft.; **Perception** +23 #### defense **AC** 17, 7 touch, 18 flat-footed (-1 Dex, +10 natural, -2 size) **hp** 176 (16d10+96) **Fort** +11, **Refl** +11, **Will** +10 **Feint** 33, **Demoralize** 26 #### offense **Speed** 50 ft., fly 100 ft. (perfect) **Melee** 2 slams +24 (1d8+10 plus 2d6 electricity) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** air mastery, healed by the storm, shock, thunder and lightning #### statistics **Str** 30, **Dex** 9, **Con** 22, **Int** 6, **Wis** 11, **Cha** 11 **BAB** +16, **CMB** +23, **CMD** 32, **TA** +24, **RTA** +13 **Feats** [[Alertness]], [[Blind-fight]], [[Cleave]], [[Improved Initiative]], [[Lightning Reflexes]], [[Power Attack]] **Skills** Escape Artist +15, Fly +22, Perception +23, Sense Motive +23 **Languages** #### special abilities ### Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental. ### Healed by the Storm (Ex) Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself. ### Shock (Su) Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based. ### Thunder and Lightning (Su) Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 8d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 24 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 16d6 electricity damage. A DC 24 Reflex save halves this damage. The save DCs are Constitution-based.