# Storm Elemental, Huge
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d8 (×2)
> >Melee/Ranged: +24/+13
> >Secondary: +19/+8
> >Multiattack: +22/+11
> >M/R_PA: +19/+8
> >2nd/PA: +14/+3
> >MA_PA: +17/+6
> >Itterative: 4
> > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +20; StrPA2H: +30; StrPAOH: +10
> > xDCs:: Str: 28; Dex: 17; Con: 24; Int: 16; Wis: 18; Cha: 18
> > xFeat:: 6/8 (2)
> > xClasSkil:: Escape Artist, Fly, Perception, Sense Motive
> > SaveDiff:: +/- 5
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Huge Elemental Storm</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Outsider (air, elemental)
**Init** -1
**Senses** darkvision 60 ft.; **Perception** +23
#### defense
**AC** 17, 7 touch, 18 flat-footed (-1 Dex, +10 natural, -2 size)
**hp** 176 (16d10+96)
**Fort** +11, **Refl** +11, **Will** +10
**Feint** 33, **Demoralize** 26
#### offense
**Speed** 50 ft., fly 100 ft. (perfect)
**Melee** 2 slams +24 (1d8+10 plus 2d6 electricity)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** air mastery, healed by the storm, shock, thunder and lightning
#### statistics
**Str** 30, **Dex** 9, **Con** 22, **Int** 6, **Wis** 11, **Cha** 11
**BAB** +16, **CMB** +23, **CMD** 32, **TA** +24, **RTA** +13
**Feats** [[Alertness]], [[Blind-fight]], [[Cleave]], [[Improved Initiative]], [[Lightning Reflexes]], [[Power Attack]]
**Skills** Escape Artist +15, Fly +22, Perception +23, Sense Motive +23
**Languages**
#### special abilities
### Air Mastery (Ex)
Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental.
### Healed by the Storm (Ex)
Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself.
### Shock (Su)
Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based.
### Thunder and Lightning (Su)
Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 8d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 24 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 16d6 electricity damage. A DC 24 Reflex save halves this damage. The save DCs are Constitution-based.