# Storm Elemental, Greater
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d8 (×2)
> >Melee/Ranged: +30/+19
> >Secondary: +25/+14
> >Multiattack: +28/+17
> >M/R_PA: +24/+13
> >2nd/PA: +19/+8
> >MA_PA: +22/+11
> >Itterative: 4
> > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +23; StrPA2H: +34; StrPAOH: +11
> > xDCs:: Str: 31; Dex: 20; Con: 26; Int: 19; Wis: 20; Cha: 20
> > xFeat:: 8/11 (3)
> > xClasSkil:: Acrobatics, Appraise, Fly, Perception, Sense Motive
> > SaveDiff:: +/- 5
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Greater Elemental Storm</div>
<div class="CR">CR 10 (9,600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Outsider (air, elemental)
**Init** +0
**Senses** darkvision 60 ft.; **Perception** +28
#### defense
**AC** 22, 8 touch, 22 flat-footed (+14 natural, -2 size)
**hp** 231 (21d10+126)
**Fort** +13, **Refl** +14, **Will** +12
**Feint** 38, **Demoralize** 31
#### offense
**Speed** 50 ft., fly 100 ft. (perfect)
**Melee** 2 slams +30 (1d8+11 plus 2d6 electricity)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** air mastery, healed by the storm, shock, thunder and lightning
#### statistics
**Str** 32, **Dex** 11, **Con** 22, **Int** 8, **Wis** 11, **Cha** 11
**BAB** +21, **CMB** +28, **CMD** 38, **TA** +30, **RTA** +19
**Feats** [[Alertness]], [[Blind-fight]], [[Cleave]], [[Great Cleave]], [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Lightning Reflexes]], [[Power Attack]]
**Skills** Acrobatics +21 (+8 when jumping), Appraise +20, Fly +28, Perception +28, Sense Motive +28
**Languages**
#### special abilities
### Air Mastery (Ex)
Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental.
### Healed by the Storm (Ex)
Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself.
### Shock (Su)
Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based.
### Thunder and Lightning (Su)
Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 10d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 26 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 20d6 electricity damage. A DC 26 Reflex save halves this damage. The save DCs are Constitution-based.