# Storm Elemental, Greater >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d8 (×2) > >Melee/Ranged: +30/+19 > >Secondary: +25/+14 > >Multiattack: +28/+17 > >M/R_PA: +24/+13 > >2nd/PA: +19/+8 > >MA_PA: +22/+11 > >Itterative: 4 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +23; StrPA2H: +34; StrPAOH: +11 > > xDCs:: Str: 31; Dex: 20; Con: 26; Int: 19; Wis: 20; Cha: 20 > > xFeat:: 8/11 (3) > > xClasSkil:: Acrobatics, Appraise, Fly, Perception, Sense Motive > > SaveDiff:: +/- 5 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Greater Elemental Storm</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Outsider (air, elemental) **Init** +0 **Senses** darkvision 60 ft.; **Perception** +28 #### defense **AC** 22, 8 touch, 22 flat-footed (+14 natural, -2 size) **hp** 231 (21d10+126) **Fort** +13, **Refl** +14, **Will** +12 **Feint** 38, **Demoralize** 31 #### offense **Speed** 50 ft., fly 100 ft. (perfect) **Melee** 2 slams +30 (1d8+11 plus 2d6 electricity) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** air mastery, healed by the storm, shock, thunder and lightning #### statistics **Str** 32, **Dex** 11, **Con** 22, **Int** 8, **Wis** 11, **Cha** 11 **BAB** +21, **CMB** +28, **CMD** 38, **TA** +30, **RTA** +19 **Feats** [[Alertness]], [[Blind-fight]], [[Cleave]], [[Great Cleave]], [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Lightning Reflexes]], [[Power Attack]] **Skills** Acrobatics +21 (+8 when jumping), Appraise +20, Fly +28, Perception +28, Sense Motive +28 **Languages** #### special abilities ### Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental. ### Healed by the Storm (Ex) Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself. ### Shock (Su) Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based. ### Thunder and Lightning (Su) Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 10d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 26 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 20d6 electricity damage. A DC 26 Reflex save halves this damage. The save DCs are Constitution-based.