# Storm Elemental, Elder >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d8 (×2) > >Melee/Ranged: +33/+23 > >Secondary: +28/+18 > >Multiattack: +31/+21 > >M/R_PA: +26/+16 > >2nd/PA: +21/+11 > >MA_PA: +24/+14 > >Itterative: 4 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +25; StrPA2H: +37; StrPAOH: +12 > > xDCs:: Str: 33; Dex: 23; Con: 28; Int: 22; Wis: 22; Cha: 22 > > xFeat:: 9/12 (3) > > xClasSkil:: Acrobatics, Escape Artist, Fly, Knowledge (planes), Perception, Sense Motive > > SaveDiff:: +/- 6 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Elder Elemental Storm</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Outsider (air, elemental) **Init** +1 **Senses** darkvision 60 ft.; **Perception** +31 #### defense **AC** 24, 9 touch, 23 flat-footed (+1 Dex, +15 natural, -2 size) **hp** 264 (24d10+144) **Fort** +14, **Refl** +17, **Will** +14 **Feint** 41, **Demoralize** 34 #### offense **Speed** 50 ft., fly 100 ft. (perfect) **Melee** 2 slams +33 (1d8+11/19-20 plus 2d6 electricity) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** air mastery, healed by the storm, shock, thunder and lightning #### statistics **Str** 32, **Dex** 13, **Con** 22, **Int** 10, **Wis** 11, **Cha** 11 **BAB** +24, **CMB** +30, **CMD** 41, **TA** +33, **RTA** +23 **Feats** [[Alertness]], [[Blind-fight]], [[Cleave]], [[Great Cleave]], [[Improved Critical]] (slam), [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Lightning Reflexes]], [[Power Attack]] **Skills** Acrobatics +25 (+8 when jumping), Escape Artist +25, Fly +32, Knowledge (planes) +27, Perception +31, Sense Motive +31 **Languages** #### special abilities ### Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental. ### Healed by the Storm (Ex) Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself. ### Shock (Su) Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based. ### Thunder and Lightning (Su) Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 12d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 28 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 24d6 electricity damage. A DC 28 Reflex save halves this damage. The save DCs are Constitution-based.