# Storm Elemental, Elder
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d8 (×2)
> >Melee/Ranged: +33/+23
> >Secondary: +28/+18
> >Multiattack: +31/+21
> >M/R_PA: +26/+16
> >2nd/PA: +21/+11
> >MA_PA: +24/+14
> >Itterative: 4
> > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +25; StrPA2H: +37; StrPAOH: +12
> > xDCs:: Str: 33; Dex: 23; Con: 28; Int: 22; Wis: 22; Cha: 22
> > xFeat:: 9/12 (3)
> > xClasSkil:: Acrobatics, Escape Artist, Fly, Knowledge (planes), Perception, Sense Motive
> > SaveDiff:: +/- 6
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Elder Elemental Storm</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Outsider (air, elemental)
**Init** +1
**Senses** darkvision 60 ft.; **Perception** +31
#### defense
**AC** 24, 9 touch, 23 flat-footed (+1 Dex, +15 natural, -2 size)
**hp** 264 (24d10+144)
**Fort** +14, **Refl** +17, **Will** +14
**Feint** 41, **Demoralize** 34
#### offense
**Speed** 50 ft., fly 100 ft. (perfect)
**Melee** 2 slams +33 (1d8+11/19-20 plus 2d6 electricity)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** air mastery, healed by the storm, shock, thunder and lightning
#### statistics
**Str** 32, **Dex** 13, **Con** 22, **Int** 10, **Wis** 11, **Cha** 11
**BAB** +24, **CMB** +30, **CMD** 41, **TA** +33, **RTA** +23
**Feats** [[Alertness]], [[Blind-fight]], [[Cleave]], [[Great Cleave]], [[Improved Critical]] (slam), [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Lightning Reflexes]], [[Power Attack]]
**Skills** Acrobatics +25 (+8 when jumping), Escape Artist +25, Fly +32, Knowledge (planes) +27, Perception +31, Sense Motive +31
**Languages**
#### special abilities
### Air Mastery (Ex)
Airborne creatures take a -1 penalty on attack and damage rolls against a storm elemental.
### Healed by the Storm (Ex)
Storm elementals rake no damage from electricity and sonic attacks. Instead, any electricity or sonic attack used against a storm elemental heals 1 point of damage for every 3 points of damage the attack would otherwise deal. The storm elemental can't heal hit points by attacking itself.
### Shock (Su)
Once per round as a free action, a storm elemental can deliver an electrical shock to a single opponent within 10 feet. This attack deals nonlethal electricity damage (Fortitude half). The save DC is Constitution-based.
### Thunder and Lightning (Su)
Once per minute as a full-round action, a storm elemental can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 12d6 sonic damage to all creatures within 60 feet of the storm elemental. A DC 28 Fortitude save halves this damage. The lightning is a 120-foot-long line that deals 24d6 electricity damage. A DC 28 Reflex save halves this damage. The save DCs are Constitution-based.