# Stonesinger
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d6 (×2)
> >Melee/Ranged: +10/+5
> >Secondary: +5/+0
> >Multiattack: +8/+3
> >M/R_PA: +8/+3
> >2nd/PA: +3/-2
> >MA_PA: +6/+1
> >Itterative: 2
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +9; StrPA2H: +13; StrPAOH: +4
> > xDCs:: Str: 19; Dex: 14; Con: 18; Int: 17; Wis: 14; Cha: 18
> > xFeat:: 4/5 (1)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Stonesinger</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Aberration (earth)
**Init** +0
**Senses** darkvision 120 ft.; **Perception** +12
#### defense
**AC** 21, 9 touch, 21 flat-footed (+12 natural, -1 size)
**hp** 72 (9d8+36)
**Fort** +7, **Refl** +3, **Will** +6
**Feint** 16, **Demoralize** 19
**DR** 5/magic
#### offense
**Speed** 30 ft., burrow 20 ft., climb 20 ft.
**Melee** slam +7 (1d6+6 plus grab)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** poison, shattering shriek
**Spell-Like Abilities** (CL 9th; Concentration +13)
> **3/day**— meld into stone, stone shape
> **1/day**— wall of stone (DC 19)
#### statistics
**Str** 20, **Dex** 10, **Con** 18, **Int** 16, **Wis** 10, **Cha** 18
**BAB** +6, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +5
**Feats** [[Improved Natural Attack]] (bite), [[Multiattack]], [[Power Attack]], [[Run]]
**Skills** Acrobatics +12, Climb +25, Escape Artist +12, Intimidate +16, Perception +12, Perform +13 (sing), Survival +12
**Languages**
#### special abilities
### Poison (Ex)
Injury; save Fort DC 18; frequency 1/round for 4 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based.
### Shattering Shriek (Su)
Once every 5 rounds, a stonesinger can emit an ear-piercing shriek as an attack. This shriek creates a blast of sonic energy that it can direct at any single target within 60 feet; the stonesinger makes a Perform (sing) check, using the target's touch AC as the check DC. If successful, the attack deals 12d6 points of nonlethal damage and the victim is stunned for 1d6 rounds (Fortitude DC 18 negates the stun). The save DC is Constitution-based.