# Stellar Deva, Starkin (star form)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d4 (×2)
> >sunbladeMelee/Ranged: +6/+4
> >Secondary: +1/-1
> >Multiattack: +4/+2
> >M/R_PA: +6/+4
> >2nd/PA: +1/-1
> >MA_PA: +4/+2
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 15; Dex: 13; Con: 14; Int: 14; Wis: 14; Cha: 15
> > xFeat:: 1/1 (0)
> > xClasSkil:: Acrobatics, Bluff, Escape Artist, Fly, Knowledge (planes), Perception, Sense Motive, Spellcraft, Stealth
> > SaveDiff:: +/- 3
> > xLang:: 0/3 (3)
# Stellar Deva, Starkin (humanoid form)
<div class="grid-container"><div class="MON">Starkin (humanoid form)</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LG Medium Outsider (deva, good, lawful)
**Init** +6
**Perception** +8
#### defense
**AC** 12, 12 touch, 10 flat-footed (+2 Dex)
**hp** 16 (2d10+6)
**Fort** +3, **Refl** +5, **Will** +6
**Feint** 18, **Demoralize** 15
**DR** 10/magic; **SR** 17
#### offense
**Speed** 40 ft., fly 80 ft. (perfect)
**Melee** slam +6 (1d4+4) or +2 sunblade +6 (1d10+6)
**Ranged** 2 light rays +4 touch (4d8)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** light ray, positive energy bolt, stun
**Spell-Like Abilities** (CL 10th; Concentration +14)
> **At will**— aid, continual flame, detect evil, light, remove disease and remove fear
> **3/day**— see invisibility, cure light wounds
> **1/day**— holy aura
#### statistics
**Str** 18, **Dex** 15, **Con** 16, **Int** 16, **Wis** 16, **Cha** 18
**BAB** +2, **CMB** +6, **CMD** 18, **TA** +6, **RTA** +4
**Feats** [[Improved Initiative]]
**Skills** Acrobatics +4 (+4 when jumping), Bluff +9, Escape Artist +4, Fly +15, Knowledge (planes) +8, Perception +8, Sense Motive +8, Spellcraft +5, Stealth +7
**Languages**
#### special abilities
### Light Ray (Ex)
A stellar deva's light rays (usable only in its star form) have a range of 30 ft.
### Positive Energy Bolt (Ex)
The beam deals 2d10 damage in positive energy to any evil or undead creature it strikes. Stellar devas may choose to simply stun evil living beings (Fortitude save DC 15) but the beam always damages the undead.
### Stun (Ex)
Any non-evil living being struck by the rod's focused beam must succeed at a Fortitude save (DC 15) or be stunned for 1d6 rounds.
---
Sorting-Name: Stellar Deva, Starkin (star form)
Formal-Name: Starkin (star form)
Size: Medium
Creature-Type: Outsider
TypeID: 12
Subtype: deva, good, lawful
CR: 6
Source: "Web"
---
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >sting: 1d4 (×2)
> >pincers: 1d6 (×2)
> >sunbladeMelee/Ranged: -3/+6
> >Secondary: -8/+1
> >Multiattack: -5/+4
> >M/R_PA: -3/+6
> >2nd/PA: -8/+1
> >MA_PA: -5/+4
> >Itterative: 1
> > xDmg:: Str: -5; Str2: -7; StrOH: -2; StrPA: -5; StrPA2H: -7; StrPAOH: -2
> > xDCs:: Str: 6; Dex: 15; Con: 14; Int: 14; Wis: 14; Cha: 15
> > xFeat:: 1/1 (0)
> > xClasSkil:: Acrobatics, Bluff, Escape Artist, Fly, Knowledge (planes), Perception, Sense Motive, Spellcraft, Stealth
> > SaveDiff:: +/- 3
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Starkin (star form)</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LG Medium Outsider (deva, good, lawful)
**Init** +8
**Perception** +8
#### defense
**AC** 18, 18 touch, 14 flat-footed (+4 deflection, +4 Dex)
**hp** 16 (2d10+6)
**Fort** +3, **Refl** +7, **Will** +6
**Feint** 18, **Demoralize** 15
**DR** 10/magic; **SR** 17
#### offense
**Speed** 40 ft., fly 80 ft. (perfect)
**Melee** sting +6 (1d6+3 plus poison), 2 pincers +6 (1d8+3) or +2 sunblade +6 (1d10+6)
**Ranged** 2 light rays +6 touch (4d8)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** emotion, light ray, positive energy bolt, star form, stun
**Spell-Like Abilities** (CL 10th; Concentration +14)
> **At will**— aid, continual flame, detect evil, light, remove disease and remove fear
> **3/day**— see invisibility, cure light wounds
> **1/day**— holy aura
#### statistics
**Str** 1, **Dex** 18, **Con** 16, **Int** 16, **Wis** 16, **Cha** 18
**BAB** +2, **CMB** -3, **CMD** 15, **TA** -3, **RTA** +6
**Feats** [[Improved Initiative]]
**Skills** Acrobatics +6 (+4 when jumping), Bluff +9, Escape Artist +6, Fly +17, Knowledge (planes) +8, Perception +8, Sense Motive +8, Spellcraft +5, Stealth +9
**Languages**
#### special abilities
### Emotion (Su)
While in star form, a stellar deva can shine in such a way as to cause emotion as cast by a 12th-level sorcerer, 10 feet, Will negates DC 15. Focusing Rods: Stellar devas can focus positive energy through magical crystal rods, stunning living beings and causing potentially monstrous damage to evil beings and the undead. The beam can be fired once per round to a distance of 60 feet.
### Light Ray (Ex)
A stellar deva's light rays (usable only in its star form) have a range of 30 ft.
### Positive Energy Bolt (Ex)
The beam deals 2d10 damage in positive energy to any evil or undead creature it strikes. Stellar devas may choose to simply stun evil living beings (Fortitude save DC 15) but the beam always damages the undead.
### Star Form (Ex)
A stellar deva can shift between its human and star forms as a standard action. In human form, it cannot fly or use its light rays, but it can make use of it positive energy rod and spell- like abilities, and make physical attacks. In star form, it can fly and use it light rays and spell-Like Abilities, but not its rod or other melee attacks. A stellar deva stays in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the celestial revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
### Stun (Ex)
Any non-evil living being struck by the rod's focused beam must succeed at a Fortitude save (DC 15) or be stunned for 1d6 rounds.