# Steel Predator
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +18/+16
> >Secondary: +13/+11
> >Multiattack: +16/+14
> >M/R_PA: +14/+12
> >2nd/PA: +9/+7
> >MA_PA: +12/+10
> >Itterative: 3
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +15; StrPA2H: +22; StrPAOH: +7
> > xDCs:: Str: 23; Dex: 21; Con: 20; Int: 16; Wis: 19; Cha: 17
> > xFeat:: 5/6 (1)
> > xClasSkil:: Acrobatics, Bluff, Climb, Perception, Sense Motive, Stealth
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Steel Predator</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Outsider
**Init** +9
**Senses** blindsight 30 ft., scent, magic sense; **Perception** +18
#### defense
**AC** 30, 14 touch, 25 flat-footed (+5 Dex, +16 natural, -1 size)
**hp** 108 (12d10+48)
**Fort** +8, **Refl** +13, **Will** +11
**Feint** 28, **Demoralize** 25
**DR** 15/magic and silver
**Resist** cold 20, fire 20
#### offense
**Speed** 50 ft.
**Melee** 2 slams +10 (1d4+4)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** deaf, magic sense, roar, sundering bite
#### statistics
**Str** 25, **Dex** 21, **Con** 19, **Int** 10, **Wis** 16, **Cha** 12
**BAB** +12, **CMB** +16, **CMD** 31, **TA** +18, **RTA** +16
**Feats** [[Improved Critical]] (bite), [[Improved Initiative]], [[Improved Sunder]], [[Multiattack]], [[Power Attack]]
**Skills** Acrobatics +17 (+8 when jumping), Bluff +16, Climb +19, Perception +18, Sense Motive +18, Stealth +18
**Languages**
#### special abilities
### Deaf (Ex)
Steel predators cannot hear. They are immune to spells and effects that rely on hearing to function, but they also cannot make Perception checks to listen. They do not take any penalty on initiative checks because of their deafness.
### Magic Sense (Su)
A steel predator can sense the presence of any metallic magic item within 120 feet. It considers such an item to be a delicacy and rarely passes up an opportunity to consume it using its sundering bite to destroy the item first).
### Roar (Su)
A steel predator can emit a titanic roar every 1d4 rounds. All creatures within a 30-foot cone take 12d6 points of sonic damage and are deafened for 2d6 rounds (Fort DC 20 half; success negates the deafness). Any exposed brittle or crystalline creature takes twice the indicated damage; creatures holding fragile objects can negate damage to them with successful Reflex saves (DC 20).
### Sundering Bite (Ex)
When it uses its bite to attack a weapon, shield, or other held item, the steel predator gains a +4 bonus on the opposed attack roll and deals double normal damage.
#### ecology
**Organization** Solitary, pair, or pride (6–10)
**Advancement** 13–18 HD (Large); 19–36 HD (Huge)
The steel predator wanders the scarred metallic cubes of Acheron in search of fresh metal to consume. Resembling an iron-muscled great cat, this creature shares many characteristics with its terrestrial equiva- lents, including incredible strength and agility. Despite its deafness, its powers of scent are so great as to allow it to detect nearby creatures with ease. Steel predators speak a harsh, growling dialect of Terran.