# Steeder >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >Melee/Ranged: +9/+6 > >Secondary: +4/+1 > >Multiattack: +7/+4 > >M/R_PA: +7/+4 > >2nd/PA: +2/-1 > >MA_PA: +5/+2 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 17; Dex: 14; Con: 16; Int: 10; Wis: 14; Cha: 11 > > xFeat:: 3/3 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Steeder</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Races of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Magical Beast **Init** +1 **Senses** scent; **Perception** +1 #### defense **AC** 14, 10 touch, 13 flat-footed (+1 Dex, +4 natural, -1 size) **hp** 48 (6d10+18) **Fort** +8, **Refl** +6, **Will** +5 **Feint** 17, **Demoralize** 17 #### offense **Speed** 40 ft., climb 20 ft. **Melee** bite +19 (1d8+7/19-20 plus grab), 2 claws +17 (1d8+3) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** invisibility, poison #### statistics **Str** 18, **Dex** 12, **Con** 17, **Int** 5, **Wis** 13, **Cha** 6 **BAB** +6, **CMB** +9, **CMD** 20, **TA** +9, **RTA** +6 **Feats** [[Improved Bull Rush]], [[Iron Will]], [[Power Attack]] **Skills** Climb +21, Perception +1 **Languages** #### special abilities ### Invisibility (Su) Once per day, the steeder can make itself invisible, as the invisibility spell from a 12th-level caster. ### Poison (Ex) Bite—Injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.