# Steeder
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >Melee/Ranged: +9/+6
> >Secondary: +4/+1
> >Multiattack: +7/+4
> >M/R_PA: +7/+4
> >2nd/PA: +2/-1
> >MA_PA: +5/+2
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 17; Dex: 14; Con: 16; Int: 10; Wis: 14; Cha: 11
> > xFeat:: 3/3 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Steeder</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Races of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Magical Beast
**Init** +1
**Senses** scent; **Perception** +1
#### defense
**AC** 14, 10 touch, 13 flat-footed (+1 Dex, +4 natural, -1 size)
**hp** 48 (6d10+18)
**Fort** +8, **Refl** +6, **Will** +5
**Feint** 17, **Demoralize** 17
#### offense
**Speed** 40 ft., climb 20 ft.
**Melee** bite +19 (1d8+7/19-20 plus grab), 2 claws +17 (1d8+3)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** invisibility, poison
#### statistics
**Str** 18, **Dex** 12, **Con** 17, **Int** 5, **Wis** 13, **Cha** 6
**BAB** +6, **CMB** +9, **CMD** 20, **TA** +9, **RTA** +6
**Feats** [[Improved Bull Rush]], [[Iron Will]], [[Power Attack]]
**Skills** Climb +21, Perception +1
**Languages**
#### special abilities
### Invisibility (Su)
Once per day, the steeder can make itself invisible, as the invisibility spell from a 12th-level caster.
### Poison (Ex)
Bite—Injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.