# Steaming Soldier
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >Melee/Ranged: +6/+5
> >Secondary: +1/+0
> >Multiattack: +4/+3
> >M/R_PA: +6/+5
> >2nd/PA: +1/+0
> >MA_PA: +4/+3
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 15; Dex: 14; Con: 12; Int: 12; Wis: 14; Cha: 15
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Steaming Soldier</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Dragon #324</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead (cold)
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +9
#### defense
**AC** 17, 12 touch, 15 flat-footed (+2 Dex, +5 natural)
**hp** 32 (4d8+16)
**Fort** +4, **Refl** +3, **Will** +6
**Feint** 19, **Demoralize** 16
**Immune** cold
**Weakness** vulnerable to fire
#### offense
**Speed** 30 ft.
**Melee** bite +9 (1d8+6 plus poison)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** cold, create spawn, drain heat, steam cloud
#### statistics
**Str** 16, **Dex** 15, **Con** —, **Int** 11, **Wis** 14, **Cha** 16
**BAB** +3, **CMB** +6, **CMD** 18, **TA** +6, **RTA** +5
**Feats** [[Combat Reflexes]], [[Toughness]]
**Skills** Intimidate +10, Perception +9, Sense Motive +9, Stealth +9
**Languages**
#### special abilities
### Cold (Ex)
A steaming soldier's body deals 1d6 points of cold damage whenever it hits in melee, in each round it grapples, or to any creature that hits it with an unarmed strike or natural attack.
### Create Spawn (Su)
Any humanoid slain by a steaming soldier becomes a steaming soldier in 1d4 rounds. Spawn are under the command of the steaming soldier that created them and remain enslaved until its destruction. A steaming solider can have a number of enslaved spawn totaling at most double its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead. Steaming soldiers do not possess any of the abilities they had in life.
### Drain Heat (Ex)
A steaming soldier can drain the heat from a victim by pulling it into a horrific kiss. A steaming soldier that makes a successful grapple check and pins its foe drains heat. The victim suffers 1d4 points of Constitution damage each round the pin is maintained.
### Steam Cloud (Su)
A steaming soldier is always surrounded by a billowing cloud of mist that functions as the spell fog cloud, except that it always remains centered on the steaming soldier. Steaming soldiers can see through this mist and natural fog, suffering no miss chance. Magic fog affects visibility for them as normal. Steaming soldiers prefer to attack from surprise, using their ever-present mists for concealment. They dose to melee as quickly as possible in order to claw and paralyze foes. Once a target is paralyzed, steaming soldiers use their drain heat ability to finish off the target and create a new steaming soldier. Steaming soldiers are undead born of battles on frigid tundra and unforgiving ice fields. These monstrosities arise when wounded warriors are left to die on the battlefield, and the icy landscape drains their warmth. Their name comes from their open wounds that fill the areas around them with clouds of steam. These creatures seek the natural warmth drained from them in death, and they terrorize travelers and small settlements in cold areas. Steaming soldiers are difficult to see due to the roiling mists that surround them, and they are usually only glimpsed as indistinct shapes in the fog. Behind their grim veil of fog, they are horrible creatures to behold, their undead nature evident from their deathly blue skin, luminous red eyes, and great gaping wounds that seep billowing clouds of steam.