# Ssvaklor >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >Melee/Ranged: +19/+16 > >Secondary: +14/+11 > >Multiattack: +17/+14 > >M/R_PA: +15/+12 > >2nd/PA: +10/+7 > >MA_PA: +13/+10 > >Itterative: 3 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 21; Dex: 18; Con: 24; Int: 16; Wis: 16; Cha: 18 > > xFeat:: 6/8 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Ssvaklor</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Dragon **Init** +1 **Senses** blindsense 60 ft., darkvision 60 ft., low-light vision; **Perception** -1 #### defense **AC** 22, 11 touch, 21 flat-footed (+1 Dex, +11 natural) **hp** 195 (15d12+105) **Fort** +16, **Refl** +10, **Will** +8 **Feint** 27, **Demoralize** 24 **DR** 10/magic; **SR** 21 **Immune** paralysis, poison, sleep #### offense **Speed** 40 ft., swim 40 ft. **Melee** bite +37 (1d8+8/19-20 plus poison), 2 claws +37 (1d8+8/19-20) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** breath weapon, poison **Spell-Like Abilities** (CL 15th; Concentration +16) > **1/day**— animal trance (DC 13), cause fear (DC 12), darkness (DC 13), entangle (DC 12) #### statistics **Str** 19, **Dex** 12, **Con** 24, **Int** 9, **Wis** 8, **Cha** 12 **BAB** +15, **CMB** +15, **CMD** 26, **TA** +19, **RTA** +16 **Feats** [[Cleave]], [[Combat Reflexes]], [[Improved Critical]] (bite), [[Improved Natural Attack]] (bite), [[Improved Natural Attack]] (claw), [[Power Attack]] **Skills** Bluff +19, Disguise +16, Intimidate +19, Perception -1, Sense Motive +17, Swim +30 **Languages** #### special abilities ### Breath Weapon (Su) As a standard action every 1d4 rounds, a Ssvaklor can breathe a 30-foot cone of poisonous gas. Creatures in the area must make a Fortitude save or be affected by the Ssvaklor's poison. ### Poison (Ex) Injury; save Fort DC 24; frequency 1/round for 2 rounds; initial effect 1d4 Constitution damage; secondary effect paralysis for 1d4 rounds; cure 2 consecutive saves. The DC save is Constitution-based.