# Ssvaklor
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >claws: 1d4 (×2)
> >Melee/Ranged: +19/+16
> >Secondary: +14/+11
> >Multiattack: +17/+14
> >M/R_PA: +15/+12
> >2nd/PA: +10/+7
> >MA_PA: +13/+10
> >Itterative: 3
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +12; StrPA2H: +18; StrPAOH: +6
> > xDCs:: Str: 21; Dex: 18; Con: 24; Int: 16; Wis: 16; Cha: 18
> > xFeat:: 6/8 (2)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Ssvaklor</div>
<div class="CR">CR 10 (9,600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Dragon
**Init** +1
**Senses** blindsense 60 ft., darkvision 60 ft., low-light vision; **Perception** -1
#### defense
**AC** 22, 11 touch, 21 flat-footed (+1 Dex, +11 natural)
**hp** 195 (15d12+105)
**Fort** +16, **Refl** +10, **Will** +8
**Feint** 27, **Demoralize** 24
**DR** 10/magic; **SR** 21
**Immune** paralysis, poison, sleep
#### offense
**Speed** 40 ft., swim 40 ft.
**Melee** bite +37 (1d8+8/19-20 plus poison), 2 claws +37 (1d8+8/19-20)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** breath weapon, poison
**Spell-Like Abilities** (CL 15th; Concentration +16)
> **1/day**— animal trance (DC 13), cause fear (DC 12), darkness (DC 13), entangle (DC 12)
#### statistics
**Str** 19, **Dex** 12, **Con** 24, **Int** 9, **Wis** 8, **Cha** 12
**BAB** +15, **CMB** +15, **CMD** 26, **TA** +19, **RTA** +16
**Feats** [[Cleave]], [[Combat Reflexes]], [[Improved Critical]] (bite), [[Improved Natural Attack]] (bite), [[Improved Natural Attack]] (claw), [[Power Attack]]
**Skills** Bluff +19, Disguise +16, Intimidate +19, Perception -1, Sense Motive +17, Swim +30
**Languages**
#### special abilities
### Breath Weapon (Su)
As a standard action every 1d4 rounds, a Ssvaklor can breathe a 30-foot cone of poisonous gas. Creatures in the area must make a Fortitude save or be affected by the Ssvaklor's poison.
### Poison (Ex)
Injury; save Fort DC 24; frequency 1/round for 2 rounds; initial effect 1d4 Constitution damage; secondary effect paralysis for 1d4 rounds; cure 2 consecutive saves. The DC save is Constitution-based.