# Squamous Spewer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >Melee/Ranged: +9/+6 > >Secondary: +4/+1 > >Multiattack: +7/+4 > >M/R_PA: +9/+6 > >2nd/PA: +4/+1 > >MA_PA: +7/+4 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 18; Dex: 15; Con: 17; Int: 14; Wis: 17; Cha: 17 > > xFeat:: 3/4 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Squamous Spewer</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Draconomicon pg. 193</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Aberration **Init** +1 **Senses** blindsense 60 ft., darkvision 60 ft., low-light vision; **Perception** +14 #### defense **AC** 22, 10 touch, 21 flat-footed (+1 Dex, +12 natural, -1 size) **hp** 56 (8d8+24) **Fort** +7, **Refl** +3, **Will** +9 **Feint** 21, **Demoralize** 21 **Defensive Abilities** amorphous **Immune** paralysis, sleep; **Resist** acid 10, cold 10, electricity 10, fire 10 #### offense **Speed** 20 ft. **Melee** bite +19 (1d6+4/19-20 plus poison), 2 claws +19 (1d6+4) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** breath weapon, roar #### statistics **Str** 19, **Dex** 13, **Con** 17, **Int** 10, **Wis** 16, **Cha** 16 **BAB** +6, **CMB** +11, **CMD** 22, **TA** +9, **RTA** +6 **Feats** [[Ability Focus]] (roar), [[Combat Reflexes]], [[Great Fortitude]] **Skills** Intimidate +14, Perception +14, Sense Motive +11, Stealth +10 **Languages** #### special abilities ### Breath Weapon (Su) Despite its large number of mouths, a squamous spewer can only use one type of breath weapon in a given round, though it may spew it from up to three mouths simultaneously in up to three different areas. The energy type is determined randomly by rolling d% before each use: 01-25 acid, 26-50 cold, 51-75 electricity, 76-100 fire. The area of the breath weapon in any given round is either a 30-foot cone or a 60-foot line (50% chance of either). Regardless of the type of energy it uses or the area it affects, the breath weapon deals 3d6 points of damage, and allows a DC 17 Reflex save for half damage. Once a squamous spewer uses its breath weapon, it cannot use it again until 1d4 rounds have passed. Some squamous spewers may have breath weapon varieties that differ from these options - the DM can select a breath weapon possessed by another type of dragon if he or she so wishes. ### Roar (Ex) Three times per day, a squamous spewer can let loose a frightening roar from its many mouths. All creatures within a 60-foot-radius spread with fewer Hit Dice than the squamous spewer become panicked if they fail a DC 19 Fortitude save. Creatures with HD equal to or greater than the squamous spewer are shaken on a failed save rather than panicked. #### ecology **Terrain** Underground **Organization** Solitary **Treasure** Standard **Advancement** 9–15 HD (Huge); 16–24 HD (Gargantuan) A squamous spewer is an evil, amorphous mass of scales, mouths, fangs, and reptilian eyes. Sages guess that it has some connection to the gibbering mouther, but it is more hideous and deadly than that creature. A typical squamous spewer—if such a thing can be said to exist—has scales of many different colors and lusters, sometimes both chromatic and metallic in nature. It has no allegiance to dragons, and in fact, the two species gener- ally despise one another. Squamous spewers speak Draconic.