# Sporebat >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Sporebat</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Plant **Init** +9 **Senses** low-light vision; **Perception** +20 #### defense **AC** 15, 15 touch, 10 flat-footed (+5 Dex) **hp** 98 (15d8+30) **Fort** +11, **Refl** +10, **Will** +5 **Feint** 21, **Demoralize** 25 **Defensive Abilities** blur, silence **Immune** fire, plant traits #### offense **Speed** 5 ft., fly 60 ft. (good) **Melee** 2 claws +16 (1d4+2), tail slap +14 (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** enervation ray #### statistics **Str** 14, **Dex** 21, **Con** 15, **Int** 8, **Wis** 11, **Cha** 4 **BAB** +11, **CMB** +10, **CMD** 25, **TA** +13, **RTA** +16 **Feats** [[Alertness]], [[Cleave]], [[Flyby Attack]], [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Skill Focus]] (Perception), [[Weapon Finesse]] **Skills** Fly +17, Perception +20 **Languages** Aklo #### special abilities ### Blur (Ex) During any condition of illumination other than bright light a sporebat is difficult to see clearly, granting it concealment. ### Enervation Ray (Su) A sporebat can fire a brown enervation ray every other round an any target within 150 feet. Creatures struck by the ray gain 1d4 negative levels. A successful DC 14 Fortitude save negates the negative level after 24 hours. The save DC is Charisma-based. ### Silence (Ex) Sporebats move with an uncanny silence, making no noise unless they wish to. #### ecology **Terrain:** Temperate hills and plains **Organization** Clutch (3–18) **Treasure:** None **Advancement** 16–21 HD (Medium-size); 22–45 HD (Large) The fungoid predators known as sporebats soar silently through night skies in search of warm-blooded creatures to feast upon. They are strict carnivores with a preference for mammals and birds. A sporebat appears as a dark gray bat made up of a spongy material. A large, lidless orange eye gazes out from the center of the creature’s body. The creature is 3 feet high with a wingspan of nearly 8 feet. Its two legs and tail end in viciously hooked claws, which it uses to rip apart prey. ### Combat Sporebats use their silent and camouflage abilities to fly over prey unnoticed. These fungus creatures then rain down enervation rays on their unsuspecting opponents. When their prey has been sufficiently and obviously weakened, the sporebats swoop down to attack with their claws and tail. Sporebats work together when hunting, focusing their efforts on clearly dangerous threats. An extremely ravenous sporebat ignores its own safety to claw foes between ray attacks. A sporebat can be summoned using a summon _nature’s ally VIII_ spell.