# Splinterwaif >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >splinterspitMelee/Ranged: +1/+6 > >Secondary: -4/+1 > >Multiattack: -1/+4 > >M/R_PA: +1/+6 > >2nd/PA: -4/+1 > >MA_PA: -1/+4 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 16; Con: 12; Int: 15; Wis: 13; Cha: 14 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/4 (4) <div class="grid-container"><div class="MON">Splinterwaif</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Fey **Init** +9 **Senses** low-light vision; **Perception** +7 #### defense **AC** 17, 15 touch, 12 flat-footed (+5 Dex, +2 natural) **hp** 10 (2d6+4) **Fort** +1, **Refl** +8, **Will** +5 **Feint** 17, **Demoralize** 14 **DR** 5/silver; **SR** 13 #### offense **Speed** 50 ft., climb 50 ft. **Melee** 2 claws +8 (1d4) **Ranged** splinterspit +6 (1d4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** adaptive camouflage, call brambles, sneak attack, splinterspit, superior woodland stride, transformation #### statistics **Str** 11, **Dex** 20, **Con** 12, **Int** 18, **Wis** 14, **Cha** 16 **BAB** +1, **CMB** +1, **CMD** 16, **TA** +1, **RTA** +6 **Skills** Acrobatics +10 (+8 when jumping), Bluff +8, Climb +13, Diplomacy +8, Disguise +8, Knowledge (local) +9, Perception +7, Sense Motive +7, Stealth +10, Survival +4 **Languages** #### special abilities ### Adaptive Camouflage (Su) A splinterwaif can change its skin color to match its surroundings as a move action. Doing so grants it a +10 racial bonus on Stealth checks, and total concealment. This effect ends of the Splinterwaif moves more than 5 feet away from where it used this ability, is overcome by see invisibility and similar abilities. The camouflage is suppressed by invisibility purge and similar abilities. ### Call Brambles (Su) As a standard action, a splinterwaif can cause a thorny branch to grow out of any non-magical wooden surface within 30 feet. Treat this branch as a Medium animated object with a speed of 0 feet and the constrict exceptional ability. Splinterwaifs are fond of creating animated brambles to help flank opponents or to hold them immobile for sneak attacks. Controlling an animated bramble is a free action. A splinterwaif can animate and control only one bramble at a time. ### Sneak Attack (Ex) A splinterwaif can sneak attack as a rogue, dealing an extra 2d6 points of damage on a successful sneak attack. As a splinterwaif advances in Hit Dice, its sneak attack ability improves. A splinterwaif with 4 or 5 Hit Dice deals an extra 3d6 points of damage with a successful sneak attack, while a splinterwaif with 6 Hit Dice deals an extra 4d6 points of damage with a successful sneak attack. ### Splinterspit (Su) A splinterwaif can spit a splinter of wood at a foe as a ranged attack with a range increment of 30 feet. The act of spitting a splinter provokes attacks of opportunity from any creatures that threaten the splinterwaif. A hiding splinterwaif can attempt to snipe at targets with its splinter spit attack by taking a move action to immediately hide after making a ranged attack. It takes a -20 circumstance penalty on its Stealth check to conceal itself after the shot. As long as the target is within 30 feet and unaware of the splinterwaif's position, the splinterwaif can take full advantage of its sneak attack with this ranged weapon. ### Superior Woodland Stride (Su) A splinterwaif can move through natural thorns, briars, overgrown areas, and similar terrain at its normal speed without taking damage or suffering other impairment. This includes thorns, briars, and overgrown areas that are magically manipulated to impede motion. ### Transformation (Su) A splinterwaif can transform a dead humanoid or fey into a Medium thorny bush at will. Doing this requires a full minute of concentration; if the splinterwaif is interrupted during this time, it must start the transformation over from the beginning. A transformed body does not radiate magic, and is treated as a normal plant. Creatures that have been transformed into plants in this manner cannot be restored to life via raise dead or resurrection, although true resurrection, miracle, or wish can revive a dead character.