# Spiritus Anime >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d2 (×2) > >Melee/Ranged: +3/+7 > >Secondary: -2/+2 > >Multiattack: +1/+5 > >M/R_PA: +3/+7 > >2nd/PA: -2/+2 > >MA_PA: +1/+5 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 15; Con: 11; Int: 11; Wis: 11; Cha: 13 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Spiritus Anime</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Dragon #162</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Tiny Undead (incorporeal) **Init** +4 **Senses** darkvision 60 ft.; **Perception** +5 #### defense **AC** 18, 18 touch, 14 flat-footed (+2 deflection, +4 Dex, +2 size) **hp** 12 (2d8+4) **Fort** +2, **Refl** +4, **Will** +3 **Feint** 11, **Demoralize** 12 #### offense **Speed** fly 60 ft. (perfect) **Melee** 2 claws +6 (1d4) **Ranged** — **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** corpse animation, corpse link, invisibility #### statistics **Str** —, **Dex** 19, **Con** —, **Int** 11, **Wis** 11, **Cha** 14 **BAB** +1, **CMB** -1, **CMD** 15, **TA** +3, **RTA** +7 **Feats** [[Dodge]] **Languages** #### special abilities ### Corpse Animation (Su) A spiritus anime can enter and animate the corpse of any creature with 14 or fewer HD that is in its space, or any adjacent space. While possessing a corpse, that corpse gains the zombie template. The spiritus anime is immune to most effects while possessing a corpse, and can only be affected by abilities that specifically target possessing spirits. Destroying the zombie will eject spiritus anime, but not harm it otherwise. ### Corpse Link (Ex) The spiritus anime has a strong link to the body of its mortal form, unable to stray more than 100 feet away. When inactive, it generally lurks within or near its remains, though it cannot animate that body. Any attack against this corpse deals damage to the spiritus anime. If the body takes enough damage to destroy the spiritus anime, the body crumbles into dust and the spiritus is permanently destroyed. ~~Rejuvination (Su): A spiritus anime is strongly linked to its former body. If the spiritus anime is destroyed in combat, it will reform in 1d4 days near its former body's remains. While rejuvinating, the spiritus anime has 1 hit point. Any attack against this corpse that deals damage will cause the body to crumble into dust and permanently destroy the spiritus anime. ### Invisibility (Su) The spiritus anime is naturally invisible at all times. A spiritus anime waits until at least several of its potential victims are near death before animating a body. It is clever enough to see that, should it enter the fray too early, its opponents can hack down the zombie it creates without suffering any casualties. The spiritus relies on a vicious cycle where it animates a body, uses that body to slay at least one opponent, then hops into that body when its original zombie takes defeat. In this manner, the spiritus slowly works through its opponents' ranks. If the spiritus's enemies flee, it typically attempts to move its mortal body if it has time and if its body is not securely hidden. The spiritus animus is an invisible, undead spirit capable of entering and animating corpses. These foul creatures subsist on the death energy emitted by a dying creature. Thus, the spiritus typically lurks near areas that see frequent battles. When a fight erupts, the spiritus anime slips into the melee. When an opponent falls, the spirit animates the corpse as a zombie and attacks. In so doing, it spreads further death and destruction across the battlefield. Between its invisibility and incorporeal nature, a spiritus anime is difficult to identify and directly injure. Its one weakness is the body it used in life. The spiritus anime must remain within 100 feet of its mortal remains. While direct attacks can destroy a spiritus anime, only the destruction of its corpse guarantees its permanent defeat. A spiritus anime forms when a spiteful, greedy person dies while bearing a grudge. The creature's hate sustains it in undeath and drives it to spread death and havoc.