# Spiderleg Horror >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d6 (×2) > >Melee/Ranged: +14/+11 > >Secondary: +9/+6 > >Multiattack: +12/+9 > >M/R_PA: +14/+11 > >2nd/PA: +9/+6 > >MA_PA: +12/+9 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 22; Dex: 19; Con: 21; Int: 12; Wis: 19; Cha: 12 > > xFeat:: 2/6 (4) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Spiderleg Horror</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Dragon #298</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Aberration **Init** +7 **Senses** tremorsense 60 ft.; **Perception** +3 #### defense **AC** 21, 12 touch, 18 flat-footed (+3 Dex, +9 natural, -1 size) **hp** 108 (12d8+60) **Fort** +11, **Refl** +7, **Will** +11 **Feint** 22, **Demoralize** 25 #### offense **Speed** 30 ft., burrow 30 ft., climb 30 ft. **Melee** 2 slams +6 (1d4+3) **Space** 5 ft., **Reach** 10 ft. **Special Attacks** leg regeneration, tremorsense #### statistics **Str** 22, **Dex** 17, **Con** 20, **Int** 3, **Wis** 16, **Cha** 3 **BAB** +9, **CMB** +16, **CMD** 29, **TA** +14, **RTA** +11 **Feats** [[Great Fortitude]], [[Improved Initiative]] **Skills** Climb +29, Perception +3 **Languages** #### special abilities ### Leg Regeneration (Ex) Foes can attack a spiderleg horror's tentacles but only when those appendages are actually holding an opponent. A leg has an AC of 23 (touch 14) and can withstand 20 points of damage. The loss of a leg does not harm the creature (that is, the damage does not apply against its hit point total), and it regrows the limb within a day. ### Tremorsense (Ex) A spiderleg horror can automatically sense the location of anything within 60 feet that is in contact with the ground. Spiderleg horrors lurk in the darkness waiting for prey, hiding just beneath the surface of the earth or high on a cavern wall.