# Spider-Demon, Spithriku >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d4 (×2) > >Melee/Ranged: +8/+9 > >Secondary: +3/+4 > >Multiattack: +6/+7 > >M/R_PA: +8/+9 > >2nd/PA: +3/+4 > >MA_PA: +6/+7 > >Itterative: 2 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 14; Dex: 15; Con: 15; Int: 13; Wis: 13; Cha: 13 > > xFeat:: 2/4 (2) > > xClasSkil:: Acrobatics, Climb, Knowledge (religion), Perception, Sense Motive, Stealth > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Spithriku Spider-Demon</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> CE Medium Outsider (chaotic, evil, spider-demon) **Init** +2 **Senses** darkvision 60 ft.; **Perception** +10 #### defense **AC** 20, 12 touch, 18 flat-footed (+2 Dex, +8 natural) **hp** 49 (7d10+14) **Fort** +4, **Refl** +7, **Will** +5 **Feint** 20, **Demoralize** 17 **DR** 10/silver; **SR** 21 #### offense **Speed** 40 ft., climb 20 ft. **Melee** 8 slam +14 (1d6+6 plus grab) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** poison, web magic **Spell-Like Abilities** (CL 7th; Concentration +7) > **At will**— darkness, fear, scare, telekinesis, teleport without error (self plus 50 pounds of objects only) #### statistics **Str** 12, **Dex** 15, **Con** 14, **Int** 10, **Wis** 11, **Cha** 11 **BAB** +7, **CMB** +8, **CMD** 20, **TA** +8, **RTA** +9 **Feats** [[Blind-fight]], [[Weapon Finesse]] **Skills** Acrobatics +9 (+4 when jumping), Climb +16, Knowledge (religion) +7, Perception +10, Sense Motive +10, Stealth +12 **Languages** #### special abilities ### Poison (Ex) Bite—Injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Web Magic (Ex) Eight times per day a spithriku shoot a web from its abdomen. This attack is like a web spell, with a few exceptions. The range is 50 feet, and the webs are permanent, non-magical, and cannot be dispelled. The DC for evading or breaking free from the webs is 15, and there is a 75% chance that the webbing won't burn if any sort of fire is applied to it (check each round). The spithriku can perform one of the following special tactics with its webs once per round. Entangle: Cone, 30 feet, as the entangle spell cast by a 7th-level sorcerer. Sticky Glob: A spithriku can create an adhesive glob of silk about the size of a human fist. The creature will usually perch on a ledge and lower this glob to a range of 50 feet, swinging it as a pendulum. When a creature is hit (or touches the glob) it becomes stuck to the strand and the spithriku reels in its prey at the rate of 20 feet per round. A strand is strong enough to hold the spithriku and one creature of the same size. Fear Glob: A spithriku can fire a small globe of sticky webbing up to 30 feet away. Any creature hit by this globe must make a successful Will save (DC 15) or flee in terror for 1d6 rounds.